Blender  V2.93
Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
Pass Class Reference

#include <film.h>

Inherits Node.

Public Member Functions

NODE_DECLARE Pass ()
 
- Public Member Functions inherited from Node
 Node (const NodeType *type, ustring name=ustring())
 
virtual ~Node ()=0
 
void set (const SocketType &input, bool value)
 
void set (const SocketType &input, int value)
 
void set (const SocketType &input, uint value)
 
void set (const SocketType &input, float value)
 
void set (const SocketType &input, float2 value)
 
void set (const SocketType &input, float3 value)
 
void set (const SocketType &input, const char *value)
 
void set (const SocketType &input, ustring value)
 
void set (const SocketType &input, const Transform &value)
 
void set (const SocketType &input, Node *value)
 
void set (const SocketType &input, array< bool > &value)
 
void set (const SocketType &input, array< int > &value)
 
void set (const SocketType &input, array< float > &value)
 
void set (const SocketType &input, array< float2 > &value)
 
void set (const SocketType &input, array< float3 > &value)
 
void set (const SocketType &input, array< ustring > &value)
 
void set (const SocketType &input, array< Transform > &value)
 
void set (const SocketType &input, array< Node * > &value)
 
bool get_bool (const SocketType &input) const
 
int get_int (const SocketType &input) const
 
uint get_uint (const SocketType &input) const
 
float get_float (const SocketType &input) const
 
float2 get_float2 (const SocketType &input) const
 
float3 get_float3 (const SocketType &input) const
 
ustring get_string (const SocketType &input) const
 
Transform get_transform (const SocketType &input) const
 
Nodeget_node (const SocketType &input) const
 
const array< bool > & get_bool_array (const SocketType &input) const
 
const array< int > & get_int_array (const SocketType &input) const
 
const array< float > & get_float_array (const SocketType &input) const
 
const array< float2 > & get_float2_array (const SocketType &input) const
 
const array< float3 > & get_float3_array (const SocketType &input) const
 
const array< ustring > & get_string_array (const SocketType &input) const
 
const array< Transform > & get_transform_array (const SocketType &input) const
 
const array< Node * > & get_node_array (const SocketType &input) const
 
bool has_default_value (const SocketType &input) const
 
void set_default_value (const SocketType &input)
 
bool equals_value (const Node &other, const SocketType &input) const
 
void copy_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
void set_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
bool equals (const Node &other) const
 
void hash (MD5Hash &md5)
 
size_t get_total_size_in_bytes () const
 
bool is_a (const NodeType *type)
 
bool socket_is_modified (const SocketType &input) const
 
bool is_modified ()
 
void tag_modified ()
 
void clear_modified ()
 
void print_modified_sockets () const
 
const NodeOwnerget_owner () const
 
void set_owner (const NodeOwner *owner_)
 

Static Public Member Functions

static void add (PassType type, vector< Pass > &passes, const char *name=NULL)
 
static bool equals (const vector< Pass > &A, const vector< Pass > &B)
 
static bool contains (const vector< Pass > &passes, PassType)
 

Public Attributes

PassType type
 
int components
 
bool filter
 
bool exposure
 
PassType divide_type
 
ustring name
 
- Public Attributes inherited from Node
ustring name
 
const NodeTypetype
 
InternalNode internal
 
LeafNode leaf
 

Additional Inherited Members

- Protected Member Functions inherited from Node
template<typename T >
void set_if_different (const SocketType &input, T value)
 
template<typename T >
void set_if_different (const SocketType &input, array< T > &value)
 
- Static Protected Member Functions inherited from Node
template<typename T >
static Tget_socket_value (const Node *node, const SocketType &socket)
 
- Protected Attributes inherited from Node
const NodeOwnerowner
 
SocketModifiedFlags socket_modified
 

Detailed Description

Definition at line 41 of file film.h.

Constructor & Destructor Documentation

◆ Pass()

Pass::Pass ( )

Definition at line 99 of file film.cpp.

Member Function Documentation

◆ add()

void Pass::add ( PassType  type,
vector< Pass > &  passes,
const char *  name = NULL 
)
static

◆ contains()

bool Pass::contains ( const vector< Pass > &  passes,
PassType  type 
)
static

Definition at line 295 of file film.cpp.

References type.

Referenced by Scene::need_global_attribute(), Scene::need_motion(), and Film::tag_passes_update().

◆ equals()

bool Pass::equals ( const vector< Pass > &  A,
const vector< Pass > &  B 
)
static

Definition at line 283 of file film.cpp.

References A, B, name, and type.

Referenced by BufferParams::modified().

Member Data Documentation

◆ components

int Pass::components

◆ divide_type

PassType Pass::divide_type

Definition at line 51 of file film.h.

Referenced by add(), and RenderBuffers::get_pass_rect().

◆ exposure

bool Pass::exposure

Definition at line 50 of file film.h.

Referenced by add(), and RenderBuffers::get_pass_rect().

◆ filter

bool Pass::filter

Definition at line 49 of file film.h.

Referenced by add(), RenderBuffers::get_pass_rect(), and RenderBuffers::set_pass_rect().

◆ name

ustring Pass::name

Definition at line 52 of file film.h.

Referenced by add(), equals(), Film::get_aov_offset(), and RenderBuffers::get_pass_rect().

◆ type

PassType Pass::type

The documentation for this class was generated from the following files: