Blender  V2.93
COM_ColorMatteNode.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_ColorMatteNode.h"
20 #include "BKE_node.h"
22 #include "COM_ConvertOperation.h"
24 
25 namespace blender::compositor {
26 
27 ColorMatteNode::ColorMatteNode(bNode *editorNode) : Node(editorNode)
28 {
29  /* pass */
30 }
31 
33  const CompositorContext & /*context*/) const
34 {
35  bNode *editorsnode = getbNode();
36 
37  NodeInput *inputSocketImage = this->getInputSocket(0);
38  NodeInput *inputSocketKey = this->getInputSocket(1);
39  NodeOutput *outputSocketImage = this->getOutputSocket(0);
40  NodeOutput *outputSocketMatte = this->getOutputSocket(1);
41 
42  ConvertRGBToHSVOperation *operationRGBToHSV_Image = new ConvertRGBToHSVOperation();
43  ConvertRGBToHSVOperation *operationRGBToHSV_Key = new ConvertRGBToHSVOperation();
44  converter.addOperation(operationRGBToHSV_Image);
45  converter.addOperation(operationRGBToHSV_Key);
46 
47  ColorMatteOperation *operation = new ColorMatteOperation();
48  operation->setSettings((NodeChroma *)editorsnode->storage);
49  converter.addOperation(operation);
50 
52  converter.addOperation(operationAlpha);
53 
54  converter.mapInputSocket(inputSocketImage, operationRGBToHSV_Image->getInputSocket(0));
55  converter.mapInputSocket(inputSocketKey, operationRGBToHSV_Key->getInputSocket(0));
56  converter.addLink(operationRGBToHSV_Image->getOutputSocket(), operation->getInputSocket(0));
57  converter.addLink(operationRGBToHSV_Key->getOutputSocket(), operation->getInputSocket(1));
58  converter.mapOutputSocket(outputSocketMatte, operation->getOutputSocket(0));
59 
60  converter.mapInputSocket(inputSocketImage, operationAlpha->getInputSocket(0));
61  converter.addLink(operation->getOutputSocket(), operationAlpha->getInputSocket(1));
62  converter.mapOutputSocket(outputSocketImage, operationAlpha->getOutputSocket());
63 
64  converter.addPreview(operationAlpha->getOutputSocket());
65 }
66 
67 } // namespace blender::compositor
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addPreview(NodeOperationOutput *output)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
void * storage