96 hsv_to_rgb(h, s,
v, &out[0]->vec[0], &out[0]->vec[1], &out[0]->vec[2]);
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
#define NODE_CLASS_CONVERTOR
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction init_exec_fn, NodeFreeExecFunction free_exec_fn, NodeExecFunction exec_fn)
void nodeRegisterType(struct bNodeType *ntype)
void rgb_to_hsv(float r, float g, float b, float *r_h, float *r_s, float *r_v)
void hsv_to_rgb(float h, float s, float v, float *r_r, float *r_g, float *r_b)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector SH_NODE_COMBHSV
ATTR_WARN_UNUSED_RESULT const BMVert * v
static bNodeSocketTemplate sh_node_combhsv_out[]
static int gpu_shader_sephsv(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void node_shader_exec_sephsv(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
static int gpu_shader_combhsv(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static bNodeSocketTemplate sh_node_combhsv_in[]
static bNodeSocketTemplate sh_node_sephsv_out[]
static bNodeSocketTemplate sh_node_sephsv_in[]
void register_node_type_sh_combhsv(void)
static void node_shader_exec_combhsv(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
void register_node_type_sh_sephsv(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
Compact definition of a node socket.