43 explicit double3(
double value) :
x(value),
y(value),
z(value)
47 explicit double3(
int value) :
x(value),
y(value),
z(value)
55 operator const double *()
const
102 result.x = (b.
x == 0.0) ? 0.0 :
a.x / b.
x;
103 result.y = (b.
y == 0.0) ? 0.0 :
a.y / b.
y;
104 result.z = (b.
z == 0.0) ? 0.0 :
a.z / b.
z;
117 return {
a.x + b.
x,
a.y + b.
y,
a.z + b.
z};
129 return {
a.x - b.
x,
a.y - b.
y,
a.z - b.
z};
134 return {-
a.x, -
a.y, -
a.z};
160 return {
a.x * b.
x,
a.y * b.
y,
a.z * b.
z};
165 return {
a.x * b,
a.y * b,
a.z * b};
176 return {
a.x / b,
a.y / b,
a.z / b};
181 return a.x == b.
x &&
a.y == b.
y &&
a.z == b.
z;
186 return a.x != b.
x ||
a.y != b.
y ||
a.z != b.
z;
191 stream <<
"(" <<
v.x <<
", " <<
v.y <<
", " <<
v.z <<
")";
197 return a.x * b.
x +
a.y * b.
y +
a.z * b.
z;
216 return (
a - b).length();
227 return a * (1 -
t) + b *
t;
237 double x = (
a.x >= 0) ?
a.x : -
a.x;
238 double y = (
a.y >= 0) ?
a.y : -
a.y;
239 double z = (
a.z >= 0) ?
a.z : -
a.z;
240 return ((
x >
y) ? ((
x >
z) ? 0 : 2) : ((
y >
z) ? 1 : 2));
MINLINE double normalize_v3_db(double n[3])
MINLINE double normalize_v3_v3_db(double r[3], const double a[3])
MINLINE double len_squared_v3_db(const double v[3]) ATTR_WARN_UNUSED_RESULT
MINLINE double len_v3_db(const double a[3]) ATTR_WARN_UNUSED_RESULT
MINLINE void cross_v3_v3v3_db(double r[3], const double a[3], const double b[3])
void reflect_v3_v3v3_db(double out[3], const double vec[3], const double normal[3])
void project_v3_v3v3_db(double out[3], const double p[3], const double v_proj[3])
typedef double(DMatrix)[4][4]
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
return(oflags[bm->toolflag_index].f &oflag) !=0
ATTR_WARN_UNUSED_RESULT const BMVert * v
IconTextureDrawCall normal
IMETHOD Vector diff(const Vector &a, const Vector &b, double dt=1)
static double3 interpolate(const double3 &a, const double3 &b, double t)
double3(double x, double y, double z)
double3 normalized() const
friend double3 operator*(const double3 &a, const double3 &b)
static double3 cross_poly(Span< double3 > poly)
void operator-=(const double3 &b)
friend double3 operator-(const double3 &a, const double3 &b)
static int dominant_axis(const double3 &a)
friend double3 operator*(const double &a, const double3 &b)
double3(const double *ptr)
void operator+=(const double3 &b)
double3 reflected(const double3 &normal) const
friend bool operator==(const double3 &a, const double3 &b)
double normalize_and_get_length()
friend std::ostream & operator<<(std::ostream &stream, const double3 &v)
friend double3 operator*(const double3 &a, const double &b)
friend double3 operator+(const double3 &a, const double3 &b)
static double3 safe_divide(const double3 &a, const double3 &b)
static double distance(const double3 &a, const double3 &b)
void operator*=(const double &scalar)
friend double3 operator-(const double3 &a)
static double distance_squared(const double3 &a, const double3 &b)
static double3 project(const double3 &a, const double3 &b)
friend bool operator!=(const double3 &a, const double3 &b)
static double3 cross_high_precision(const double3 &a, const double3 &b)
static double3 abs(const double3 &a)
void operator*=(const double3 &other)
friend double3 operator/(const double3 &a, const double &b)
static double dot(const double3 &a, const double3 &b)
void reflect(const double3 &normal)
double length_squared() const
double3(const double(*ptr)[3])
ccl_device_inline float2 fabs(const float2 &a)