Blender  V2.93
Functions | Variables
node_shader_wireframe.c File Reference
#include "../node_shader_util.h"

Go to the source code of this file.

Functions

static int node_shader_gpu_wireframe (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_wireframe (void)
 

Variables

static bNodeSocketTemplate sh_node_wireframe_in []
 
static bNodeSocketTemplate sh_node_wireframe_out []
 

Function Documentation

◆ node_shader_gpu_wireframe()

static int node_shader_gpu_wireframe ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ register_node_type_sh_wireframe()

void register_node_type_sh_wireframe ( void  )

Variable Documentation

◆ sh_node_wireframe_in

bNodeSocketTemplate sh_node_wireframe_in[]
static
Initial value:
= {
{SOCK_FLOAT, N_("Size"), 0.01f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f},
{-1, ""},
}
#define N_(msgid)
@ SOCK_FLOAT

Definition at line 23 of file node_shader_wireframe.c.

Referenced by register_node_type_sh_wireframe().

◆ sh_node_wireframe_out

bNodeSocketTemplate sh_node_wireframe_out[]
static
Initial value:
= {
{SOCK_FLOAT, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{-1, ""},
}
@ PROP_FACTOR
Definition: RNA_types.h:131

Definition at line 28 of file node_shader_wireframe.c.

Referenced by register_node_type_sh_wireframe().