28 real XMax = _vertices.front()[0];
29 real YMax = _vertices.front()[1];
30 real ZMax = _vertices.front()[2];
32 real XMin = _vertices.front()[0];
33 real YMin = _vertices.front()[1];
34 real ZMin = _vertices.front()[2];
38 vector<Vec3r>::iterator
v;
39 for (
v = _vertices.begin();
v != _vertices.end(); ++
v) {
Class to define the representation of 3D Line.
ATTR_WARN_UNUSED_RESULT const BMVert * v
virtual void ComputeBBox()
virtual void setBBox(const BBox< Vec3f > &iBox)
VecMat::Vec3< real > Vec3r