|
Blender
V2.93
|
Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device void | svm_node_gamma (ShaderData *sd, float *stack, uint in_gamma, uint in_color, uint out_color) |
| CCL_NAMESPACE_BEGIN ccl_device void svm_node_gamma | ( | ShaderData * | sd, |
| float * | stack, | ||
| uint | in_gamma, | ||
| uint | in_color, | ||
| uint | out_color | ||
| ) |
Definition at line 19 of file svm_gamma.h.
References stack_load_float(), stack_load_float3(), stack_store_float3(), stack_valid(), and svm_math_gamma_color().
Referenced by svm_eval_nodes().