CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(float *stack, uint a)
ccl_device_inline float stack_load_float(float *stack, uint a)
ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
ccl_device_inline bool stack_valid(uint a)
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN ccl_device void svm_node_gamma(ShaderData *sd, float *stack, uint in_gamma, uint in_color, uint out_color)
ccl_device_inline float3 svm_math_gamma_color(float3 color, float gamma)