Blender
V2.93
source
blender
compositor
nodes
COM_MapUVNode.cc
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "
COM_MapUVNode.h
"
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#include "
COM_ExecutionSystem.h
"
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#include "
COM_MapUVOperation.h
"
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namespace
blender::compositor
{
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MapUVNode::MapUVNode
(
bNode
*editorNode) :
Node
(editorNode)
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{
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/* pass */
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}
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void
MapUVNode::convertToOperations
(
NodeConverter
&converter,
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const
CompositorContext
&
/*context*/
)
const
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{
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bNode
*
node
= this->
getbNode
();
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MapUVOperation
*operation =
new
MapUVOperation
();
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operation->
setAlpha
((
float
)
node
->custom1);
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operation->
setResolutionInputSocketIndex
(1);
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converter.
addOperation
(operation);
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converter.
mapInputSocket
(
getInputSocket
(0), operation->
getInputSocket
(0));
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converter.
mapInputSocket
(
getInputSocket
(1), operation->
getInputSocket
(1));
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converter.
mapOutputSocket
(
getOutputSocket
(0), operation->
getOutputSocket
());
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}
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}
// namespace blender::compositor
COM_ExecutionSystem.h
COM_MapUVNode.h
COM_MapUVOperation.h
blender::compositor::CompositorContext
Overall context of the compositor.
Definition:
COM_CompositorContext.h:37
blender::compositor::MapUVNode::MapUVNode
MapUVNode(bNode *editorNode)
Definition:
COM_MapUVNode.cc:25
blender::compositor::MapUVNode::convertToOperations
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Definition:
COM_MapUVNode.cc:30
blender::compositor::MapUVOperation
Definition:
COM_MapUVOperation.h:25
blender::compositor::MapUVOperation::setAlpha
void setAlpha(float alpha)
Definition:
COM_MapUVOperation.h:62
blender::compositor::NodeConverter
Definition:
COM_NodeConverter.h:43
blender::compositor::NodeConverter::mapInputSocket
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
Definition:
COM_NodeConverter.cc:43
blender::compositor::NodeConverter::addOperation
void addOperation(NodeOperation *operation)
Definition:
COM_NodeConverter.cc:38
blender::compositor::NodeConverter::mapOutputSocket
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
Definition:
COM_NodeConverter.cc:48
blender::compositor::NodeOperation::getInputSocket
NodeOperationInput * getInputSocket(unsigned int index)
Definition:
COM_NodeOperation.cc:47
blender::compositor::NodeOperation::setResolutionInputSocketIndex
void setResolutionInputSocketIndex(unsigned int index)
set the index of the input socket that will determine the resolution of this operation
Definition:
COM_NodeOperation.cc:97
blender::compositor::NodeOperation::getOutputSocket
NodeOperationOutput * getOutputSocket(unsigned int index=0)
Definition:
COM_NodeOperation.cc:42
blender::compositor::Node
Definition:
COM_Node.h:42
blender::compositor::Node::getOutputSocket
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition:
COM_Node.cc:108
blender::compositor::Node::getbNode
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition:
COM_Node.h:82
blender::compositor::Node::getInputSocket
NodeInput * getInputSocket(const unsigned int index) const
Definition:
COM_Node.cc:113
node
OperationNode * node
Definition:
deg_builder_cycle.cc:54
blender::compositor
Definition:
COM_defines.h:21
bNode
Definition:
DNA_node_types.h:212
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