28 KernelGlobals *
kg,
ShaderData *sd,
float *stack,
uint out_offset,
int *offset)
ccl_device_inline uint4 read_node(KernelGlobals *kg, int *offset)
ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
ccl_device_inline void stack_store_float(float *stack, uint a, float f)
#define CCL_NAMESPACE_END
#define make_float3(x, y, z)
CCL_NAMESPACE_BEGIN ccl_device void svm_node_value_f(KernelGlobals *kg, ShaderData *sd, float *stack, uint ivalue, uint out_offset)
ccl_device void svm_node_value_v(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_offset, int *offset)
ccl_device_inline float __uint_as_float(uint i)