Blender  V2.93
svm_blackbody.h
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1 /*
2  * Adapted from Open Shading Language with this license:
3  *
4  * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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31  */
32 
34 
35 /* Blackbody Node */
36 
38  KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
39 {
40  /* Input */
41  float temperature = stack_load_float(stack, temperature_offset);
42 
43  float3 color_rgb = svm_math_blackbody_color(temperature);
44 
45  stack_store_float3(stack, col_offset, color_rgb);
46 }
47 
unsigned int uint
Definition: BLI_sys_types.h:83
ccl_device_inline float stack_load_float(float *stack, uint a)
ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
#define ccl_device
#define CCL_NAMESPACE_END
ShaderData
CCL_NAMESPACE_BEGIN ccl_device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
Definition: svm_blackbody.h:37
ccl_device float3 svm_math_blackbody_color(float t)