Blender  V2.93
bsdf_phong_ramp.cpp
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1 /*
2  * Adapted from Open Shading Language with this license:
3  *
4  * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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7  * Modifications Copyright 2011, Blender Foundation.
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32 
33 #include <OpenImageIO/fmath.h>
34 
35 #include <OSL/genclosure.h>
36 
39 
40 // clang-format off
41 #include "kernel/kernel_types.h"
42 #include "kernel/closure/alloc.h"
44 // clang-format on
45 
47 
48 using namespace OSL;
49 
51  public:
52  PhongRampBsdf params;
53  Color3 colors[8];
54 
55  void setup(ShaderData *sd, int /* path_flag */, float3 weight)
56  {
57  PhongRampBsdf *bsdf = (PhongRampBsdf *)bsdf_alloc_osl(
58  sd, sizeof(PhongRampBsdf), weight, &params);
59 
60  if (bsdf) {
61  bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
62 
63  if (bsdf->colors) {
64  for (int i = 0; i < 8; i++)
65  bsdf->colors[i] = TO_FLOAT3(colors[i]);
66 
67  sd->flag |= bsdf_phong_ramp_setup(bsdf);
68  }
69  }
70  }
71 };
72 
74 {
75  static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PhongRampClosure, params.N),
77  CLOSURE_COLOR_ARRAY_PARAM(PhongRampClosure, colors, 8),
78  CLOSURE_STRING_KEYPARAM(PhongRampClosure, label, "label"),
79  CLOSURE_FINISH_PARAM(PhongRampClosure)};
80  return params;
81 }
82 
84 
ccl_device ccl_addr_space void * closure_alloc_extra(ShaderData *sd, int size)
Definition: alloc.h:37
ClosureParam * closure_bsdf_phong_ramp_params()
void setup(ShaderData *sd, int, float3 weight)
PhongRampBsdf params
const char * label
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
#define CCL_NAMESPACE_END
ShaderData
CLOSURE_FLOAT_PARAM(OrenNayarClosure, params.roughness)
#define CLOSURE_FLOAT3_PARAM(st, fld)
Definition: osl_closures.h:103
#define CCLOSURE_PREPARE(name, classname)
Definition: osl_closures.h:94
void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data)
#define TO_FLOAT3(v)
Definition: osl_closures.h:110