Blender  V2.93
transform_mode_tilt.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
17  * All rights reserved.
18  */
19 
24 #include <stdlib.h>
25 
26 #include "BLI_math.h"
27 #include "BLI_string.h"
28 
29 #include "BKE_context.h"
30 #include "BKE_unit.h"
31 
32 #include "ED_screen.h"
33 
34 #include "UI_interface.h"
35 
36 #include "BLT_translation.h"
37 
38 #include "transform.h"
39 #include "transform_mode.h"
40 #include "transform_snap.h"
41 
42 /* -------------------------------------------------------------------- */
46 static void applyTilt(TransInfo *t, const int UNUSED(mval[2]))
47 {
48  int i;
49  char str[UI_MAX_DRAW_STR];
50 
51  float final;
52 
53  final = t->values[0];
54 
55  transform_snap_increment(t, &final);
56 
57  applyNumInput(&t->num, &final);
58 
59  t->values_final[0] = final;
60 
61  if (hasNumInput(&t->num)) {
62  char c[NUM_STR_REP_LEN];
63 
64  outputNumInput(&(t->num), c, &t->scene->unit);
65 
66  BLI_snprintf(str, sizeof(str), TIP_("Tilt: %s° %s"), &c[0], t->proptext);
67 
68  /* XXX For some reason, this seems needed for this op, else RNA prop is not updated... :/ */
69  t->values_final[0] = final;
70  }
71  else {
72  BLI_snprintf(str, sizeof(str), TIP_("Tilt: %.2f° %s"), RAD2DEGF(final), t->proptext);
73  }
74 
76  TransData *td = tc->data;
77  for (i = 0; i < tc->data_len; i++, td++) {
78  if (td->flag & TD_SKIP) {
79  continue;
80  }
81 
82  if (td->val) {
83  *td->val = td->ival + final * td->factor;
84  }
85  }
86  }
87 
88  recalcData(t);
89 
90  ED_area_status_text(t->area, str);
91 }
92 
94 {
95  t->mode = TFM_TILT;
96  t->transform = applyTilt;
97 
98  initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
99 
100  t->idx_max = 0;
101  t->num.idx_max = 0;
102  t->snap[0] = DEG2RAD(5.0);
103  t->snap[1] = DEG2RAD(1.0);
104 
105  copy_v3_fl(t->num.val_inc, t->snap[1]);
106  t->num.unit_sys = t->scene->unit.system;
107  t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS);
108  t->num.unit_type[0] = B_UNIT_ROTATION;
109 
110  t->flag |= T_NO_CONSTRAINT | T_NO_PROJECT;
111 }
@ B_UNIT_ROTATION
Definition: BKE_unit.h:83
#define DEG2RAD(_deg)
#define RAD2DEGF(_rad)
MINLINE void copy_v3_fl(float r[3], float f)
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define UNUSED(x)
#define TIP_(msgid)
#define USER_UNIT_ROT_RADIANS
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:102
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:27
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:207
bool hasNumInput(const NumInput *n)
Definition: numinput.c:185
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:815
@ TFM_TILT
Definition: ED_transform.h:54
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:90
#define str(s)
static unsigned c
Definition: RandGen.cpp:97
float * val
@ INPUT_ANGLE
Definition: transform.h:732
void recalcData(TransInfo *t)
@ T_NO_PROJECT
Definition: transform.h:135
@ T_NO_CONSTRAINT
Definition: transform.h:106
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition: transform.h:813
@ TD_SKIP
transform modes used by different operators.
static void applyTilt(TransInfo *t, const int UNUSED(mval[2]))
void initTilt(TransInfo *t)
bool transform_snap_increment(TransInfo *t, float *r_val)