106 const struct MPoly *mpoly,
107 const struct MLoop *mloop,
121 unsigned int **grid_hidden);
126 const int cd_vert_node_offset,
127 const int cd_face_node_offset);
151 const float ray_start[3],
152 const float ray_normal[3],
159 const float ray_start[3],
160 const float ray_normal[3],
163 int *active_vertex_index,
164 int *active_face_grid_index,
168 const float ray_start[3],
171 float *r_edge_length);
176 PBVH *pbvh,
bool original,
float ray_start[3],
float ray_end[3],
float ray_normal[3]);
181 const float ray_start[3],
182 const float ray_normal[3],
189 const float ray_start[3],
190 const float ray_normal[3],
197 bool update_only_visible,
225 const int *grid_indices,
250 const float view_normal[3],
252 const bool use_frontface,
253 const bool use_projected);
282 const int **r_vert_indices,
283 struct MVert **r_verts);
313 unsigned int **grid_hidden);
334 #define PBVH_ITER_ALL 0
335 #define PBVH_ITER_UNIQUE 1
384 #define BKE_pbvh_vertex_iter_begin(pbvh, node, vi, mode) \
385 pbvh_vertex_iter_init(pbvh, node, &vi, mode); \
387 for (vi.i = 0, vi.g = 0; vi.g < vi.totgrid; vi.g++) { \
389 vi.width = vi.gridsize; \
390 vi.height = vi.gridsize; \
391 vi.index = vi.grid_indices[vi.g] * vi.key.grid_area - 1; \
392 vi.grid = vi.grids[vi.grid_indices[vi.g]]; \
393 if (mode == PBVH_ITER_UNIQUE) { \
394 vi.gh = vi.grid_hidden[vi.grid_indices[vi.g]]; \
398 vi.width = vi.totvert; \
402 for (vi.gy = 0; vi.gy < vi.height; vi.gy++) { \
403 for (vi.gx = 0; vi.gx < vi.width; vi.gx++, vi.i++) { \
405 vi.co = CCG_elem_co(&vi.key, vi.grid); \
406 vi.fno = CCG_elem_no(&vi.key, vi.grid); \
407 vi.mask = vi.key.has_mask ? CCG_elem_mask(&vi.key, vi.grid) : NULL; \
408 vi.grid = CCG_elem_next(&vi.key, vi.grid); \
412 if (BLI_BITMAP_TEST(vi.gh, vi.gy * vi.gridsize + vi.gx)) { \
417 else if (vi.mverts) { \
418 vi.mvert = &vi.mverts[vi.vert_indices[vi.gx]]; \
419 if (vi.respect_hide) { \
420 vi.visible = !(vi.mvert->flag & ME_HIDE); \
421 if (mode == PBVH_ITER_UNIQUE && !vi.visible) { \
426 BLI_assert(vi.visible); \
428 vi.co = vi.mvert->co; \
429 vi.no = vi.mvert->no; \
430 vi.index = vi.vert_indices[vi.i]; \
432 vi.mask = &vi.vmask[vi.index]; \
435 vi.col = vi.vcol[vi.index].color; \
439 if (!BLI_gsetIterator_done(&vi.bm_unique_verts)) { \
440 vi.bm_vert = BLI_gsetIterator_getKey(&vi.bm_unique_verts); \
441 BLI_gsetIterator_step(&vi.bm_unique_verts); \
444 vi.bm_vert = BLI_gsetIterator_getKey(&vi.bm_other_verts); \
445 BLI_gsetIterator_step(&vi.bm_other_verts); \
447 vi.visible = !BM_elem_flag_test_bool(vi.bm_vert, BM_ELEM_HIDDEN); \
448 if (mode == PBVH_ITER_UNIQUE && !vi.visible) { \
451 vi.co = vi.bm_vert->co; \
452 vi.fno = vi.bm_vert->no; \
453 vi.index = BM_elem_index_get(vi.bm_vert); \
454 vi.mask = BM_ELEM_CD_GET_VOID_P(vi.bm_vert, vi.cd_vert_mask_offset); \
457 #define BKE_pbvh_vertex_iter_end \
468 int (**r_orco_tris)[3],
469 int *r_orco_tris_num,
470 float (**r_orco_coords)[3]);
typedef float(TangentPoint)[2]
bool BKE_pbvh_node_fully_masked_get(PBVHNode *node)
void BKE_pbvh_build_grids(PBVH *pbvh, struct CCGElem **grids, int totgrid, struct CCGKey *key, void **gridfaces, struct DMFlagMat *flagmats, unsigned int **grid_hidden)
int BKE_pbvh_get_grid_num_faces(const PBVH *pbvh)
void BKE_pbvh_node_free_proxies(PBVHNode *node)
void BKE_pbvh_set_frustum_planes(PBVH *pbvh, PBVHFrustumPlanes *planes)
void BKE_pbvh_node_mark_update(PBVHNode *node)
BLI_bitmap ** BKE_pbvh_get_grid_visibility(const PBVH *pbvh)
void BKE_pbvh_node_get_bm_orco_data(PBVHNode *node, int(**r_orco_tris)[3], int *r_orco_tris_num, float(**r_orco_coords)[3])
void BKE_pbvh_sync_face_sets_to_grids(PBVH *pbvh)
void BKE_pbvh_node_get_verts(PBVH *pbvh, PBVHNode *node, const int **r_vert_indices, struct MVert **r_verts)
void BKE_pbvh_node_fully_masked_set(PBVHNode *node, int fully_masked)
void BKE_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max[3])
void BKE_pbvh_node_mark_update_visibility(PBVHNode *node)
struct CCGElem ** BKE_pbvh_get_grids(const PBVH *pbvh)
void BKE_pbvh_node_mark_update_color(PBVHNode *node)
bool pbvh_has_mask(PBVH *pbvh)
void BKE_pbvh_get_frustum_planes(PBVH *pbvh, PBVHFrustumPlanes *planes)
void BKE_pbvh_raycast_project_ray_root(PBVH *pbvh, bool original, float ray_start[3], float ray_end[3], float ray_normal[3])
void BKE_pbvh_gather_proxies(PBVH *pbvh, PBVHNode ***r_array, int *r_tot)
void BKE_pbvh_redraw_BB(PBVH *pbvh, float bb_min[3], float bb_max[3])
void BKE_pbvh_node_num_verts(PBVH *pbvh, PBVHNode *node, int *r_uniquevert, int *r_totvert)
bool BKE_pbvh_node_frustum_contain_AABB(PBVHNode *node, void *frustum)
void BKE_pbvh_find_nearest_to_ray(PBVH *pbvh, BKE_pbvh_HitOccludedCallback cb, void *data, const float ray_start[3], const float ray_normal[3], bool original)
void BKE_pbvh_bmesh_node_save_orig(struct BMesh *bm, PBVHNode *node)
void BKE_pbvh_node_fully_unmasked_set(PBVHNode *node, int fully_masked)
void BKE_pbvh_draw_debug_cb(PBVH *pbvh, void(*draw_fn)(void *user_data, const float bmin[3], const float bmax[3], PBVHNodeFlags flag), void *user_data)
void BKE_pbvh_update_visibility(PBVH *pbvh)
void BKE_pbvh_get_grid_updates(PBVH *pbvh, bool clear, void ***r_gridfaces, int *r_totface)
void pbvh_show_mask_set(PBVH *pbvh, bool show_mask)
float(* BKE_pbvh_vert_coords_alloc(struct PBVH *pbvh))[3]
void BKE_pbvh_free(PBVH *pbvh)
bool BKE_pbvh_is_deformed(struct PBVH *pbvh)
void BKE_pbvh_node_get_BB(PBVHNode *node, float bb_min[3], float bb_max[3])
void BKE_pbvh_node_color_buffer_free(PBVH *pbvh)
PBVHType BKE_pbvh_type(const PBVH *pbvh)
void pbvh_show_face_sets_set(PBVH *pbvh, bool show_face_sets)
float BKE_pbvh_node_get_tmin(PBVHNode *node)
void BKE_pbvh_subdiv_cgg_set(PBVH *pbvh, struct SubdivCCG *subdiv_ccg)
bool BKE_pbvh_node_frustum_exclude_AABB(PBVHNode *node, void *frustum)
bool BKE_pbvh_bmesh_update_topology(PBVH *pbvh, PBVHTopologyUpdateMode mode, const float center[3], const float view_normal[3], float radius, const bool use_frontface, const bool use_projected)
void(* BKE_pbvh_HitCallback)(PBVHNode *node, void *data)
struct BMesh * BKE_pbvh_get_bmesh(PBVH *pbvh)
void BKE_pbvh_node_mark_rebuild_draw(PBVHNode *node)
bool BKE_pbvh_node_raycast(PBVH *pbvh, PBVHNode *node, float(*origco)[3], bool use_origco, const float ray_start[3], const float ray_normal[3], struct IsectRayPrecalc *isect_precalc, float *depth, int *active_vertex_index, int *active_face_grid_index, float *face_normal)
void BKE_pbvh_node_mark_normals_update(PBVHNode *node)
void BKE_pbvh_face_sets_color_set(PBVH *pbvh, int seed, int color_default)
void BKE_pbvh_raycast(PBVH *pbvh, BKE_pbvh_HitOccludedCallback cb, void *data, const float ray_start[3], const float ray_normal[3], bool original)
void BKE_pbvh_build_mesh(PBVH *pbvh, const struct Mesh *mesh, const struct MPoly *mpoly, const struct MLoop *mloop, struct MVert *verts, int totvert, struct CustomData *vdata, struct CustomData *ldata, struct CustomData *pdata, const struct MLoopTri *looptri, int looptri_num)
int BKE_pbvh_get_grid_num_vertices(const PBVH *pbvh)
int BKE_pbvh_count_grid_quads(BLI_bitmap **grid_hidden, const int *grid_indices, int totgrid, int gridsize)
bool BKE_pbvh_bmesh_node_raycast_detail(PBVHNode *node, const float ray_start[3], struct IsectRayPrecalc *isect_precalc, float *depth, float *r_edge_length)
void BKE_pbvh_build_bmesh(PBVH *pbvh, struct BMesh *bm, bool smooth_shading, struct BMLog *log, const int cd_vert_node_offset, const int cd_face_node_offset)
void BKE_pbvh_update_normals(PBVH *pbvh, struct SubdivCCG *subdiv_ccg)
const struct CCGKey * BKE_pbvh_get_grid_key(const PBVH *pbvh)
struct GSet * BKE_pbvh_bmesh_node_other_verts(PBVHNode *node)
bool BKE_pbvh_node_find_nearest_to_ray(PBVH *pbvh, PBVHNode *node, float(*origco)[3], bool use_origco, const float ray_start[3], const float ray_normal[3], float *depth, float *dist_sq)
struct GSet * BKE_pbvh_bmesh_node_faces(PBVHNode *node)
struct PBVHFrustumPlanes PBVHFrustumPlanes
PBVHProxyNode * BKE_pbvh_node_add_proxy(PBVH *pbvh, PBVHNode *node)
bool BKE_pbvh_node_vert_update_check_any(PBVH *pbvh, PBVHNode *node)
PBVH * BKE_pbvh_new(void)
bool BKE_pbvh_has_faces(const PBVH *pbvh)
void BKE_pbvh_node_get_grids(PBVH *pbvh, PBVHNode *node, int **grid_indices, int *totgrid, int *maxgrid, int *gridsize, struct CCGElem ***r_griddata)
bool BKE_pbvh_node_fully_hidden_get(PBVHNode *node)
void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden)
void(* BKE_pbvh_HitOccludedCallback)(PBVHNode *node, void *data, float *tmin)
void BKE_pbvh_parallel_range_settings(struct TaskParallelSettings *settings, bool use_threading, int totnode)
struct MVert * BKE_pbvh_get_verts(const PBVH *pbvh)
PBVHColorBufferNode * BKE_pbvh_node_color_buffer_get(PBVHNode *node)
struct GSet * BKE_pbvh_bmesh_node_unique_verts(PBVHNode *node)
void BKE_pbvh_update_vertex_data(PBVH *pbvh, int flags)
void BKE_pbvh_bmesh_after_stroke(PBVH *pbvh)
void BKE_pbvh_respect_hide_set(PBVH *pbvh, bool respect_hide)
void BKE_pbvh_node_mark_update_mask(PBVHNode *node)
bool BKE_pbvh_node_fully_unmasked_get(PBVHNode *node)
void BKE_pbvh_vert_coords_apply(struct PBVH *pbvh, const float(*vertCos)[3], const int totvert)
void BKE_pbvh_update_bounds(PBVH *pbvh, int flags)
void BKE_pbvh_bounding_box(const PBVH *pbvh, float min[3], float max[3])
void BKE_pbvh_search_callback(PBVH *pbvh, BKE_pbvh_SearchCallback scb, void *search_data, BKE_pbvh_HitCallback hcb, void *hit_data)
void BKE_pbvh_node_mark_redraw(PBVHNode *node)
void(* BKE_pbvh_SearchNearestCallback)(PBVHNode *node, void *data, float *tmin)
void BKE_pbvh_grids_update(PBVH *pbvh, struct CCGElem **grids, void **gridfaces, struct DMFlagMat *flagmats, unsigned int **grid_hidden)
unsigned int ** BKE_pbvh_grid_hidden(const PBVH *pbvh)
struct PBVHVertexIter PBVHVertexIter
void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int mode)
void BKE_pbvh_bmesh_detail_size_set(PBVH *pbvh, float detail_size)
void BKE_pbvh_face_sets_set(PBVH *pbvh, int *face_sets)
void BKE_pbvh_node_get_proxies(PBVHNode *node, PBVHProxyNode **proxies, int *proxy_count)
void BKE_pbvh_node_mark_topology_update(PBVHNode *node)
void BKE_pbvh_search_gather(PBVH *pbvh, BKE_pbvh_SearchCallback scb, void *search_data, PBVHNode ***array, int *tot)
void BKE_pbvh_draw_cb(PBVH *pbvh, bool update_only_visible, PBVHFrustumPlanes *update_frustum, PBVHFrustumPlanes *draw_frustum, void(*draw_fn)(void *user_data, struct GPU_PBVH_Buffers *buffers), void *user_data)
@ PBVH_RebuildDrawBuffers
bool(* BKE_pbvh_SearchCallback)(PBVHNode *node, void *data)
bool pbvh_has_face_sets(PBVH *pbvh)
NSNotificationCenter * center
ATTR_WARN_UNUSED_RESULT BMesh * bm
static unsigned long seed
static void clear(Message *msg)
INLINE Rall1d< T, V, S > log(const Rall1d< T, V, S > &arg)
BLI_bitmap ** grid_hidden
struct GSetIterator bm_other_verts
struct GSetIterator bm_unique_verts
struct CustomData * bm_vdata