28 vector<Rep *>::iterator rep;
30 if (!_Shapes.empty()) {
31 for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
32 int refCount = (*rep)->destroy();
44 v.visitNodeShape(*
this);
46 v.visitFrsMaterial(_FrsMaterial);
48 v.visitNodeShapeBefore(*
this);
49 vector<Rep *>::iterator rep;
50 for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
53 v.visitNodeShapeAfter(*
this);
Class to build a shape node. It contains a Rep, which is the shape geometry.
ATTR_WARN_UNUSED_RESULT const BMVert * v
virtual void accept(SceneVisitor &v)