Blender  V2.93
COM_PixelateNode.cc
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16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_PixelateNode.h"
20 
21 #include "COM_ExecutionSystem.h"
22 #include "COM_PixelateOperation.h"
23 
24 namespace blender::compositor {
25 
26 PixelateNode::PixelateNode(bNode *editorNode) : Node(editorNode)
27 {
28  /* pass */
29 }
30 
32  const CompositorContext & /*context*/) const
33 {
34  NodeInput *inputSocket = this->getInputSocket(0);
35  NodeOutput *outputSocket = this->getOutputSocket(0);
36  DataType datatype = inputSocket->getDataType();
37 
38  if (inputSocket->isLinked()) {
39  NodeOutput *link = inputSocket->getLink();
40  datatype = link->getDataType();
41  }
42 
43  PixelateOperation *operation = new PixelateOperation(datatype);
44  converter.addOperation(operation);
45 
46  converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
47  converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
48 }
49 
50 } // namespace blender::compositor
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
DataType getDataType() const
Definition: COM_Node.h:230
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
DataType getDataType() const
Definition: COM_Node.h:272
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
DataType
possible data types for sockets
Definition: COM_defines.h:27