23 #include "../../stroke/BasicStrokeShaders.h"
36 "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BackboneStretcherShader`\n"
40 ".. method:: __init__(amount=2.0)\n"
42 " Builds a BackboneStretcherShader object.\n"
44 " :arg amount: The stretching amount value.\n"
45 " :type amount: float\n"
47 ".. method:: shade(stroke)\n"
49 " Stretches the stroke at its two extremities and following the\n"
50 " respective directions: v(1)v(0) and v(n-1)v(n).\n"
52 " :arg stroke: A Stroke object.\n"
53 " :type stroke: :class:`freestyle.types.Stroke`\n";
59 static const char *kwlist[] = {
"amount",
nullptr};
62 if (!PyArg_ParseTupleAndKeywords(args, kwds,
"|f", (
char **)kwlist, &f)) {
72 PyVarObject_HEAD_INIT(
nullptr, 0)
"BackboneStretcherShader",
90 Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
static char BackboneStretcherShader___doc__[]
PyTypeObject BackboneStretcherShader_Type
static int BackboneStretcherShader___init__(BPy_BackboneStretcherShader *self, PyObject *args, PyObject *kwds)
PyTypeObject StrokeShader_Type