ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
ccl_device_inline void stack_store_float(float *stack, uint a, float f)
ccl_device_inline bool stack_valid(uint a)
#define CCL_NAMESPACE_END
std::vector< ElementType, Eigen::aligned_allocator< ElementType > > vector
CCL_NAMESPACE_BEGIN ccl_device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_vector, uint out_zdepth, uint out_distance)
ccl_device_inline float distance(const float2 &a, const float2 &b)
ccl_device_inline float2 normalize(const float2 &a)