17 #ifndef __UTIL_MATH_FLOAT3_H__
18 #define __UTIL_MATH_FLOAT3_H__
20 #ifndef __UTIL_MATH_H__
21 # error "Do not include this file directly, include util_types.h instead."
30 #ifndef __KERNEL_OPENCL__
97 return float3(_mm_setzero_ps());
108 #ifndef __KERNEL_OPENCL__
111 # ifdef __KERNEL_SSE__
112 return float3(_mm_xor_ps(
a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))));
120 # ifdef __KERNEL_SSE__
121 return float3(_mm_mul_ps(
a.m128, b.m128));
129 # ifdef __KERNEL_SSE__
130 return float3(_mm_mul_ps(
a.m128, _mm_set1_ps(f)));
138 # if defined(__KERNEL_SSE__)
139 return float3(_mm_mul_ps(_mm_set1_ps(f),
a.m128));
147 # if defined(__KERNEL_SSE__)
148 return float3(_mm_div_ps(_mm_set1_ps(f),
a.m128));
156 float invf = 1.0f / f;
162 # if defined(__KERNEL_SSE__)
163 return float3(_mm_div_ps(
a.m128, b.m128));
176 # ifdef __KERNEL_SSE__
177 return float3(_mm_add_ps(
a.m128, b.m128));
190 # ifdef __KERNEL_SSE__
191 return float3(_mm_sub_ps(
a.m128, b.m128));
224 float invf = 1.0f / f;
230 # ifdef __KERNEL_SSE__
231 return (_mm_movemask_ps(_mm_cmpeq_ps(
a.m128, b.m128)) & 7) == 7;
233 return (
a.x == b.
x &&
a.y == b.
y &&
a.z == b.
z);
249 # if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
250 return _mm_cvtss_f32(_mm_dp_ps(
a, b, 0x7F));
252 return a.x * b.
x +
a.y * b.
y +
a.z * b.
z;
258 # if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
259 return _mm_cvtss_f32(_mm_hadd_ps(_mm_mul_ps(
a, b), b));
261 return a.x * b.
x +
a.y * b.
y;
273 # if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
274 __m128
norm = _mm_sqrt_ps(_mm_dp_ps(
a.m128,
a.m128, 0x7F));
283 # ifdef __KERNEL_SSE__
284 return float3(_mm_min_ps(
a.m128, b.m128));
292 # ifdef __KERNEL_SSE__
293 return float3(_mm_max_ps(
a.m128, b.m128));
306 # ifdef __KERNEL_SSE__
307 # ifdef __KERNEL_NEON__
308 return float3(vabsq_f32(
a.m128));
310 __m128
mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
320 # ifdef __KERNEL_SSE__
329 # ifdef __KERNEL_SSE__
330 return float3(_mm_floor_ps(
a));
338 # ifdef __KERNEL_SSE__
347 return a +
t * (b -
a);
352 # ifdef __KERNEL_SSE__
354 return float3(_mm_div_ps(_mm_set_ps1(1.0f),
a.m128));
373 #if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
374 return _mm_cvtss_f32(_mm_sqrt_ss(_mm_dp_ps(
a.m128,
a.m128, 0x7F)));
388 return incident - 2.0f * unit_normal *
dot(incident, unit_normal);
428 return (
t != 0.0f) ?
a * (1.0f /
t) :
a;
434 return (*
t != 0.0f) ?
a / (*t) :
a;
440 (b.
y != 0.0f) ?
a.y / b.
y : 0.0f,
441 (b.
z != 0.0f) ?
a.z / b.
z : 0.0f);
451 return a +
t * (b -
a);
461 #ifdef __KERNEL_SSE__
464 return (
a.x == 0.0f &&
a.y == 0.0f &&
a.z == 0.0f);
470 #if defined(__KERNEL_SSE__) && defined(__KERNEL_NEON__)
473 return vaddvq_f32(
t);
475 return (
a.x +
a.y +
a.z);
486 #ifdef __KERNEL_OPENCL__
510 #ifdef __KERNEL_SSE__
512 int3 isneg =
int3(_mm_castps_si128(_mm_cmplt_ps(
a.m128, _mm_set_ps1(0.0f))));
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
ATTR_WARN_UNUSED_RESULT const BMVert * v
SIMD_FORCE_INLINE btScalar norm() const
Return the norm (length) of the vector.
IconTextureDrawCall normal
#define ccl_device_inline
#define CCL_NAMESPACE_END
#define make_int3(x, y, z)
#define make_float3(x, y, z)
std::vector< ElementType, Eigen::aligned_allocator< ElementType > > vector
__forceinline bool all(const avxb &b)
ccl_device_inline int quick_floor_to_int(float x)
ccl_device_inline float saturate(float a)
ccl_device_inline bool isfinite_safe(float f)
ccl_device_inline float dot(const float3 &a, const float3 &b)
ccl_device_inline float3 operator+(const float3 &a, const float f)
ccl_device_inline float3 safe_normalize(const float3 a)
ccl_device_inline bool is_zero(const float3 a)
ccl_device_inline float3 operator*(const float3 &a, const float3 &b)
ccl_device_inline float3 normalize(const float3 &a)
ccl_device_inline float distance(const float3 &a, const float3 &b)
ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b)
ccl_device_inline float3 saturate3(float3 a)
ccl_device_inline float3 refract(const float3 incident, const float3 normal, const float eta)
ccl_device_inline float3 normalize_len(const float3 a, float *t)
ccl_device_inline float3 one_float3()
ccl_device_inline float3 sqr3(float3 a)
ccl_device_inline float3 faceforward(const float3 vector, const float3 incident, const float3 reference)
ccl_device_inline float3 exp3(float3 v)
ccl_device_inline float3 operator*=(float3 &a, const float3 &b)
ccl_device_inline float3 ceil(const float3 &a)
ccl_device_inline float min3(float3 a)
ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b)
ccl_device_inline bool operator!=(const float3 &a, const float3 &b)
ccl_device_inline float3 log3(float3 v)
ccl_device_inline float3 project(const float3 v, const float3 v_proj)
ccl_device_inline float3 max(const float3 &a, const float3 &b)
ccl_device_inline int3 quick_floor_to_int3(const float3 a)
ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t)
ccl_device_inline float3 safe_normalize_len(const float3 a, float *t)
ccl_device_inline float3 rcp(const float3 &a)
ccl_device_inline float3 operator+=(float3 &a, const float3 &b)
ccl_device_inline float reduce_add(const float3 a)
ccl_device_inline float3 zero_float3()
ccl_device_inline bool operator==(const float3 &a, const float3 &b)
ccl_device_inline float3 fabs(const float3 &a)
ccl_device_inline float dot_xy(const float3 &a, const float3 &b)
ccl_device_inline float max3(float3 a)
ccl_device_inline float average(const float3 a)
ccl_device_inline float3 min(const float3 &a, const float3 &b)
ccl_device_inline float3 operator/(const float f, const float3 &a)
ccl_device_inline float3 floor(const float3 &a)
ccl_device_inline float3 ensure_finite3(float3 v)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 operator-(const float3 &a)
ccl_device_inline float3 sqrt(const float3 &a)
ccl_device_inline bool isfinite3_safe(float3 v)
ccl_device_inline float3 operator/=(float3 &a, const float3 &b)
ccl_device_inline float3 cross(const float3 &a, const float3 &b)
ccl_device_inline float3 interp(float3 a, float3 b, float t)
ccl_device_inline float3 operator-=(float3 &a, const float3 &b)
ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &mx)
ccl_device_inline float3 pow3(float3 v, float e)
ccl_device_inline float len_squared(const float3 a)
ccl_device_inline float len(const float3 a)
ccl_device_inline float3 reflect(const float3 incident, const float3 normal)
ccl_device_inline bool isequal_float3(const float3 a, const float3 b)
ccl_device_inline float4 mask(const int4 &mask, const float4 &a)