33 #ifndef __BSDF_MICROFACET_H__
34 #define __BSDF_MICROFACET_H__
57 const float cos_theta_i,
58 const float sin_theta_i,
66 if (cos_theta_i >= 0.99999f) {
68 const float phi =
M_2PI_F * randv;
69 *slope_x =
r *
cosf(phi);
70 *slope_y =
r *
sinf(phi);
76 const float tan_theta_i = sin_theta_i / cos_theta_i;
77 const float inv_a = tan_theta_i;
78 const float cot_theta_i = 1.0f / tan_theta_i;
79 const float erf_a =
fast_erff(cot_theta_i);
80 const float exp_a2 =
expf(-cot_theta_i * cot_theta_i);
81 const float SQRT_PI_INV = 0.56418958354f;
82 const float Lambda = 0.5f * (erf_a - 1.0f) + (0.5f * SQRT_PI_INV) * (exp_a2 * inv_a);
83 const float G1 = 1.0f / (1.0f + Lambda);
87 #if defined(__KERNEL_GPU__)
103 float K = tan_theta_i * SQRT_PI_INV;
104 float y_approx = randu * (1.0f + erf_a +
K * (1 - erf_a * erf_a));
105 float y_exact = randu * (1.0f + erf_a +
K * exp_a2);
106 float b =
K > 0 ? (0.5f -
sqrtf(
K * (
K - y_approx + 1.0f) + 0.25f)) /
K : y_approx - 1.0f;
110 float value = 1.0f + b +
K *
expf(-inv_erf * inv_erf) - y_exact;
114 if (
fabsf(value) > 1e-6f) {
115 b -= value / (1.0f - inv_erf * tan_theta_i);
117 value = 1.0f + b +
K *
expf(-inv_erf * inv_erf) - y_exact;
118 b -= value / (1.0f - inv_erf * tan_theta_i);
129 int beckmann_table_offset =
kernel_data.tables.beckmann_offset;
144 const float sin_theta_i,
152 if (cos_theta_i >= 0.99999f) {
153 const float r =
sqrtf(randu / (1.0f - randu));
154 const float phi =
M_2PI_F * randv;
155 *slope_x =
r *
cosf(phi);
156 *slope_y =
r *
sinf(phi);
163 const float tan_theta_i = sin_theta_i / cos_theta_i;
164 const float G1_inv = 0.5f * (1.0f +
safe_sqrtf(1.0f + tan_theta_i * tan_theta_i));
166 *G1i = 1.0f / G1_inv;
169 const float A = 2.0f * randu * G1_inv - 1.0f;
170 const float AA =
A *
A;
171 const float tmp = 1.0f / (AA - 1.0f);
172 const float B = tan_theta_i;
173 const float BB =
B *
B;
175 const float slope_x_1 =
B * tmp -
D;
176 const float slope_x_2 =
B * tmp +
D;
177 *slope_x = (
A < 0.0f || slope_x_2 * tan_theta_i > 1.0f) ? slope_x_1 : slope_x_2;
184 randv = 2.0f * (randv - 0.5f);
188 randv = 2.0f * (0.5f - randv);
191 const float z = (randv * (randv * (randv * 0.27385f - 0.73369f) + 0.46341f)) /
192 (randv * (randv * (randv * 0.093073f + 0.309420f) - 1.000000f) + 0.597999f);
193 *slope_y = S *
z *
safe_sqrtf(1.0f + (*slope_x) * (*slope_x));
210 float costheta_ = 1.0f;
211 float sintheta_ = 0.0f;
212 float cosphi_ = 1.0f;
213 float sinphi_ = 0.0f;
215 if (omega_i_.
z < 0.99999f) {
216 costheta_ = omega_i_.
z;
217 sintheta_ =
safe_sqrtf(1.0f - costheta_ * costheta_);
219 float invlen = 1.0f / sintheta_;
220 cosphi_ = omega_i_.
x * invlen;
221 sinphi_ = omega_i_.
y * invlen;
225 float slope_x, slope_y;
229 kg, costheta_, sintheta_, randu, randv, &slope_x, &slope_y, G1i);
236 float tmp = cosphi_ * slope_x - sinphi_ * slope_y;
237 slope_y = sinphi_ * slope_x + cosphi_ * slope_y;
241 slope_x = alpha_x * slope_x;
242 slope_y = alpha_y * slope_y;
274 float t = 1.0f + (alpha2 - 1.0f) * NdotH * NdotH;
275 return (alpha2 - 1.0f) / (
M_PI_F *
logf(alpha2) *
t);
362 (bsdf_a->
ior == bsdf_b->
ior) &&
401 if (m_refractive || alpha_x * alpha_y <= 1e-7f)
404 float cosNO =
dot(
N,
I);
405 float cosNI =
dot(
N, omega_in);
407 if (cosNI > 0 && cosNO > 0) {
410 float alpha2 = alpha_x * alpha_y;
413 if (alpha_x == alpha_y) {
417 float cosThetaM =
dot(
N, m);
418 float cosThetaM2 = cosThetaM * cosThetaM;
419 float cosThetaM4 = cosThetaM2 * cosThetaM2;
420 float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
431 D = alpha2 / (
M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
435 G1o = 2 / (1 +
safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
436 G1i = 2 / (1 +
safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
445 float slope_x = -local_m.
x / (local_m.
z * alpha_x);
446 float slope_y = -local_m.
y / (local_m.
z * alpha_y);
447 float slope_len = 1 + slope_x * slope_x + slope_y * slope_y;
449 float cosThetaM = local_m.
z;
450 float cosThetaM2 = cosThetaM * cosThetaM;
451 float cosThetaM4 = cosThetaM2 * cosThetaM2;
453 D = 1 / ((slope_len * slope_len) *
M_PI_F * alpha2 * cosThetaM4);
456 float tanThetaO2 = (1 - cosNO * cosNO) / (cosNO * cosNO);
457 float cosPhiO =
dot(
I,
X);
458 float sinPhiO =
dot(
I,
Y);
460 float alphaO2 = (cosPhiO * cosPhiO) * (alpha_x * alpha_x) +
461 (sinPhiO * sinPhiO) * (alpha_y * alpha_y);
462 alphaO2 /= cosPhiO * cosPhiO + sinPhiO * sinPhiO;
464 G1o = 2 / (1 +
safe_sqrtf(1 + alphaO2 * tanThetaO2));
466 float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
467 float cosPhiI =
dot(omega_in,
X);
468 float sinPhiI =
dot(omega_in,
Y);
470 float alphaI2 = (cosPhiI * cosPhiI) * (alpha_x * alpha_x) +
471 (sinPhiI * sinPhiI) * (alpha_y * alpha_y);
472 alphaI2 /= cosPhiI * cosPhiI + sinPhiI * sinPhiI;
474 G1i = 2 / (1 +
safe_sqrtf(1 + alphaI2 * tanThetaI2));
480 float common =
D * 0.25f / cosNO;
511 float m_eta = bsdf->
ior;
515 if (!m_refractive || alpha_x * alpha_y <= 1e-7f)
518 float cosNO =
dot(
N,
I);
519 float cosNI =
dot(
N, omega_in);
521 if (cosNO <= 0 || cosNI >= 0)
525 float3 ht = -(m_eta * omega_in +
I);
527 float cosHO =
dot(Ht,
I);
528 float cosHI =
dot(Ht, omega_in);
533 float alpha2 = alpha_x * alpha_y;
534 float cosThetaM =
dot(
N, Ht);
535 float cosThetaM2 = cosThetaM * cosThetaM;
536 float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
537 float cosThetaM4 = cosThetaM2 * cosThetaM2;
538 D = alpha2 / (
M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
541 G1o = 2 / (1 +
safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
542 G1i = 2 / (1 +
safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
547 float Ht2 =
dot(ht, ht);
554 float common =
D * (m_eta * m_eta) / (cosNO * Ht2);
555 float out =
G *
fabsf(cosHI * cosHO) * common;
556 *pdf = G1o *
fabsf(cosHO * cosHI) * common;
582 float cosNO =
dot(
N,
I);
586 if (alpha_x == alpha_y)
598 kg, local_I, alpha_x, alpha_y, randu, randv,
false, &G1o);
600 float3 m =
X * local_m.
x +
Y * local_m.
y +
Z * local_m.
z;
601 float cosThetaM = local_m.
z;
605 float cosMO =
dot(m,
I);
610 *omega_in = 2 * cosMO * m -
I;
612 if (
dot(Ng, *omega_in) > 0) {
613 if (alpha_x * alpha_y <= 1e-7f) {
631 float alpha2 = alpha_x * alpha_y;
634 if (alpha_x == alpha_y) {
636 float cosThetaM2 = cosThetaM * cosThetaM;
637 float cosThetaM4 = cosThetaM2 * cosThetaM2;
638 float tanThetaM2 = 1 / (cosThetaM2)-1;
641 float cosNI =
dot(
N, *omega_in);
651 G1o = 2 / (1 +
safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
655 D = alpha2 / (
M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
659 G1i = 2 / (1 +
safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
664 float slope_x = -local_m.
x / (local_m.
z * alpha_x);
665 float slope_y = -local_m.
y / (local_m.
z * alpha_y);
666 float slope_len = 1 + slope_x * slope_x + slope_y * slope_y;
668 float cosThetaM = local_m.
z;
669 float cosThetaM2 = cosThetaM * cosThetaM;
670 float cosThetaM4 = cosThetaM2 * cosThetaM2;
672 D = 1 / ((slope_len * slope_len) *
M_PI_F * alpha2 * cosThetaM4);
675 float cosNI =
dot(
N, *omega_in);
677 float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
678 float cosPhiI =
dot(*omega_in,
X);
679 float sinPhiI =
dot(*omega_in,
Y);
681 float alphaI2 = (cosPhiI * cosPhiI) * (alpha_x * alpha_x) +
682 (sinPhiI * sinPhiI) * (alpha_y * alpha_y);
683 alphaI2 /= cosPhiI * cosPhiI + sinPhiI * sinPhiI;
685 G1i = 2 / (1 +
safe_sqrtf(1 + alphaI2 * tanThetaI2));
689 float common = (G1o *
D) * 0.25f / cosNO;
694 *eval = G1i * common *
F;
701 #ifdef __RAY_DIFFERENTIALS__
702 *domega_in_dx = (2 *
dot(m, dIdx)) * m - dIdx;
703 *domega_in_dy = (2 *
dot(m, dIdy)) * m - dIdy;
714 #ifdef __RAY_DIFFERENTIALS__
715 float3 dRdx, dRdy, dTdx, dTdy;
717 float m_eta = bsdf->
ior, fresnel;
735 if (!inside && fresnel != 1.0f) {
738 #ifdef __RAY_DIFFERENTIALS__
739 *domega_in_dx = dTdx;
740 *domega_in_dy = dTdy;
743 if (alpha_x * alpha_y <= 1e-7f ||
fabsf(m_eta - 1.0f) < 1e-4f) {
751 float alpha2 = alpha_x * alpha_y;
752 float cosThetaM2 = cosThetaM * cosThetaM;
753 float cosThetaM4 = cosThetaM2 * cosThetaM2;
754 float tanThetaM2 = 1 / (cosThetaM2)-1;
755 float D = alpha2 / (
M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
758 float cosNI =
dot(
N, *omega_in);
761 float G1i = 2 / (1 +
safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
764 float cosHI =
dot(m, *omega_in);
765 float cosHO =
dot(m,
I);
766 float Ht2 = m_eta * cosHI + cosHO;
770 float common = (G1o *
D) * (m_eta * m_eta) / (cosNO * Ht2);
771 float out = G1i *
fabsf(cosHI * cosHO) * common;
772 *pdf = cosHO *
fabsf(cosHI) * common;
832 float a = 1.0f / invA;
833 return ((2.181f *
a + 3.535f) *
a) / ((2.577f *
a + 2.276f) *
a + 1.0f);
837 float alpha_x,
float alpha_y,
float cos_n,
float cos_phi,
float sin_phi)
845 float alphaO2 = (cos_phi * alpha_x + sin_phi * alpha_y) / (cos_phi + sin_phi);
846 float invA =
safe_sqrtf(alphaO2 * (1 - cos_n) / cos_n);
851 float a = 1.0f / invA;
852 return ((2.181f *
a + 3.535f) *
a) / ((2.577f *
a + 2.276f) *
a + 1.0f);
866 if (m_refractive || alpha_x * alpha_y <= 1e-7f)
869 float cosNO =
dot(
N,
I);
870 float cosNI =
dot(
N, omega_in);
872 if (cosNO > 0 && cosNI > 0) {
876 float alpha2 = alpha_x * alpha_y;
879 if (alpha_x == alpha_y) {
883 float cosThetaM =
dot(
N, m);
884 float cosThetaM2 = cosThetaM * cosThetaM;
885 float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
886 float cosThetaM4 = cosThetaM2 * cosThetaM2;
887 D =
expf(-tanThetaM2 / alpha2) / (
M_PI_F * alpha2 * cosThetaM4);
900 float slope_x = -local_m.
x / (local_m.
z * alpha_x);
901 float slope_y = -local_m.
y / (local_m.
z * alpha_y);
903 float cosThetaM = local_m.
z;
904 float cosThetaM2 = cosThetaM * cosThetaM;
905 float cosThetaM4 = cosThetaM2 * cosThetaM2;
907 D =
expf(-slope_x * slope_x - slope_y * slope_y) / (
M_PI_F * alpha2 * cosThetaM4);
917 float common =
D * 0.25f / cosNO;
918 float out =
G * common;
942 float m_eta = bsdf->
ior;
946 if (!m_refractive || alpha_x * alpha_y <= 1e-7f)
949 float cosNO =
dot(
N,
I);
950 float cosNI =
dot(
N, omega_in);
952 if (cosNO <= 0 || cosNI >= 0)
956 float3 ht = -(m_eta * omega_in +
I);
958 float cosHO =
dot(Ht,
I);
959 float cosHI =
dot(Ht, omega_in);
962 float alpha2 = alpha_x * alpha_y;
963 float cosThetaM =
min(
dot(
N, Ht), 1.0f);
964 float cosThetaM2 = cosThetaM * cosThetaM;
965 float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
966 float cosThetaM4 = cosThetaM2 * cosThetaM2;
967 float D =
expf(-tanThetaM2 / alpha2) / (
M_PI_F * alpha2 * cosThetaM4);
975 float Ht2 =
dot(ht, ht);
982 float common =
D * (m_eta * m_eta) / (cosNO * Ht2);
983 float out =
G *
fabsf(cosHI * cosHO) * common;
984 *pdf = G1o *
fabsf(cosHO * cosHI) * common;
1004 float alpha_x = bsdf->
alpha_x;
1005 float alpha_y = bsdf->
alpha_y;
1010 float cosNO =
dot(
N,
I);
1014 if (alpha_x == alpha_y)
1027 float3 m =
X * local_m.
x +
Y * local_m.
y +
Z * local_m.
z;
1028 float cosThetaM = local_m.
z;
1031 if (!m_refractive) {
1033 float cosMO =
dot(m,
I);
1037 *omega_in = 2 * cosMO * m -
I;
1039 if (
dot(Ng, *omega_in) > 0) {
1040 if (alpha_x * alpha_y <= 1e-7f) {
1049 float alpha2 = alpha_x * alpha_y;
1052 if (alpha_x == alpha_y) {
1054 float cosThetaM2 = cosThetaM * cosThetaM;
1055 float cosThetaM4 = cosThetaM2 * cosThetaM2;
1056 float tanThetaM2 = 1 / (cosThetaM2)-1;
1057 D =
expf(-tanThetaM2 / alpha2) / (
M_PI_F * alpha2 * cosThetaM4);
1060 float cosNI =
dot(
N, *omega_in);
1068 float slope_x = -local_m.
x / (local_m.
z * alpha_x);
1069 float slope_y = -local_m.
y / (local_m.
z * alpha_y);
1071 float cosThetaM = local_m.
z;
1072 float cosThetaM2 = cosThetaM * cosThetaM;
1073 float cosThetaM4 = cosThetaM2 * cosThetaM2;
1075 D =
expf(-slope_x * slope_x - slope_y * slope_y) / (
M_PI_F * alpha2 * cosThetaM4);
1079 alpha_x, alpha_y,
dot(*omega_in,
N),
dot(*omega_in,
X),
dot(*omega_in,
Y));
1082 float G = G1o * G1i;
1085 float common =
D * 0.25f / cosNO;
1086 float out =
G * common;
1087 *pdf = G1o * common;
1092 #ifdef __RAY_DIFFERENTIALS__
1093 *domega_in_dx = (2 *
dot(m, dIdx)) * m - dIdx;
1094 *domega_in_dy = (2 *
dot(m, dIdy)) * m - dIdy;
1105 #ifdef __RAY_DIFFERENTIALS__
1106 float3 dRdx, dRdy, dTdx, dTdy;
1108 float m_eta = bsdf->
ior, fresnel;
1126 if (!inside && fresnel != 1.0f) {
1129 #ifdef __RAY_DIFFERENTIALS__
1130 *domega_in_dx = dTdx;
1131 *domega_in_dy = dTdy;
1134 if (alpha_x * alpha_y <= 1e-7f ||
fabsf(m_eta - 1.0f) < 1e-4f) {
1142 float alpha2 = alpha_x * alpha_y;
1143 float cosThetaM2 = cosThetaM * cosThetaM;
1144 float cosThetaM4 = cosThetaM2 * cosThetaM2;
1145 float tanThetaM2 = 1 / (cosThetaM2)-1;
1146 float D =
expf(-tanThetaM2 / alpha2) / (
M_PI_F * alpha2 * cosThetaM4);
1149 float cosNI =
dot(
N, *omega_in);
1153 float G = G1o * G1i;
1156 float cosHI =
dot(m, *omega_in);
1157 float cosHO =
dot(m,
I);
1158 float Ht2 = m_eta * cosHI + cosHO;
1162 float common =
D * (m_eta * m_eta) / (cosNO * Ht2);
1163 float out =
G *
fabsf(cosHI * cosHO) * common;
1164 *pdf = G1o * cosHO *
fabsf(cosHI) * common;
MINLINE float safe_sqrtf(float a)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble z
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
ccl_device_inline float bsdf_beckmann_G1(float alpha, float cos_n)
ccl_addr_space struct MicrofacetBsdf MicrofacetBsdf
ccl_device int bsdf_microfacet_beckmann_setup(MicrofacetBsdf *bsdf)
ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals *kg, const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
ccl_device int bsdf_microfacet_ggx_refraction_setup(MicrofacetBsdf *bsdf)
ccl_device_inline void microfacet_beckmann_sample_slopes(KernelGlobals *kg, const float cos_theta_i, const float sin_theta_i, float randu, float randv, float *slope_x, float *slope_y, float *G1i)
ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd)
ccl_device int bsdf_microfacet_ggx_clearcoat_setup(MicrofacetBsdf *bsdf, const ShaderData *sd)
ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
ccl_device int bsdf_microfacet_beckmann_refraction_setup(MicrofacetBsdf *bsdf)
ccl_device_forceinline void bsdf_microfacet_fresnel_color(const ShaderData *sd, MicrofacetBsdf *bsdf)
ccl_device int bsdf_microfacet_ggx_isotropic_setup(MicrofacetBsdf *bsdf)
ccl_device_forceinline float3 reflection_color(const MicrofacetBsdf *bsdf, float3 L, float3 H)
ccl_device_forceinline float3 microfacet_sample_stretched(KernelGlobals *kg, const float3 omega_i, const float alpha_x, const float alpha_y, const float randu, const float randv, bool beckmann, float *G1i)
ccl_device_forceinline float D_GTR1(float NdotH, float alpha)
ccl_device bool bsdf_microfacet_merge(const ShaderClosure *a, const ShaderClosure *b)
ccl_device int bsdf_microfacet_ggx_setup(MicrofacetBsdf *bsdf)
ccl_device_inline float bsdf_beckmann_aniso_G1(float alpha_x, float alpha_y, float cos_n, float cos_phi, float sin_phi)
ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
ccl_device_inline void microfacet_ggx_sample_slopes(const float cos_theta_i, const float sin_theta_i, float randu, float randv, float *slope_x, float *slope_y, float *G1i)
CCL_NAMESPACE_BEGIN typedef ccl_addr_space struct MicrofacetExtra MicrofacetExtra
ccl_device int bsdf_microfacet_beckmann_isotropic_setup(MicrofacetBsdf *bsdf)
ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
ccl_device void bsdf_microfacet_ggx_blur(ShaderClosure *sc, float roughness)
ccl_device void bsdf_microfacet_beckmann_blur(ShaderClosure *sc, float roughness)
ccl_device float fresnel_dielectric_cos(float cosi, float eta)
CCL_NAMESPACE_BEGIN ccl_device float fresnel_dielectric(float eta, const float3 N, const float3 I, float3 *R, float3 *T, bool *is_inside)
ccl_device_forceinline float3 interpolate_fresnel_color(float3 L, float3 H, float ior, float F0, float3 cspec0)
static CCL_NAMESPACE_BEGIN const double alpha
#define kernel_assert(cond)
#define ccl_device_forceinline
#define ccl_device_inline
#define CCL_NAMESPACE_END
#define make_float3(x, y, z)
ccl_device float lookup_table_read_2D(KernelGlobals *kg, float x, float y, int offset, int xsize, int ysize)
ccl_device void make_orthonormals_tangent(const float3 N, const float3 T, float3 *a, float3 *b)
#define BECKMANN_TABLE_SIZE
#define __RAY_DIFFERENTIALS__
static const pxr::TfToken roughness("roughness", pxr::TfToken::Immortal)
#define CLOSURE_IS_BSDF_MICROFACET_FRESNEL(type)
@ CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID
@ CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID
@ CLOSURE_BSDF_MICROFACET_GGX_ID
@ CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID
@ CLOSURE_BSDF_MICROFACET_BECKMANN_ID
@ CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID
ccl_device_inline float saturate(float a)
ccl_device_inline void make_orthonormals(const float3 N, float3 *a, float3 *b)
ccl_device_inline float fast_erff(float x)
ccl_device_inline float fast_ierff(float x)
ccl_device_inline float2 normalize(const float2 &a)
ccl_device_inline float dot(const float2 &a, const float2 &b)
ccl_device_inline float average(const float2 &a)
ccl_device_inline float3 saturate3(float3 a)
ccl_device_inline bool isequal_float3(const float3 a, const float3 b)
BLI_INLINE float D(const float *data, const int res[3], int x, int y, int z)