Blender  V2.93
node_shader_tex_wave.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** WAVE ******************** */
23 
25  {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
26  {SOCK_FLOAT, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
27  {SOCK_FLOAT, N_("Distortion"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
28  {SOCK_FLOAT, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
29  {SOCK_FLOAT, N_("Detail Scale"), 1.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
30  {SOCK_FLOAT, N_("Detail Roughness"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
31  {SOCK_FLOAT, N_("Phase Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
32  {-1, ""},
33 };
34 
36  {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK},
37  {SOCK_FLOAT,
38  N_("Fac"),
39  0.0f,
40  0.0f,
41  0.0f,
42  0.0f,
43  0.0f,
44  1.0f,
47  {-1, ""},
48 };
49 
51 {
52  NodeTexWave *tex = MEM_callocN(sizeof(NodeTexWave), "NodeTexWave");
54  BKE_texture_colormapping_default(&tex->base.color_mapping);
55  tex->wave_type = SHD_WAVE_BANDS;
56  tex->bands_direction = SHD_WAVE_BANDS_DIRECTION_X;
57  tex->rings_direction = SHD_WAVE_RINGS_DIRECTION_X;
58  tex->wave_profile = SHD_WAVE_PROFILE_SIN;
59  node->storage = tex;
60 }
61 
63  bNode *node,
64  bNodeExecData *UNUSED(execdata),
65  GPUNodeStack *in,
66  GPUNodeStack *out)
67 {
68  node_shader_gpu_default_tex_coord(mat, node, &in[0].link);
69  node_shader_gpu_tex_mapping(mat, node, in, out);
70 
71  NodeTexWave *tex = (NodeTexWave *)node->storage;
72  float wave_type = tex->wave_type;
73  float bands_direction = tex->bands_direction;
74  float rings_direction = tex->rings_direction;
75  float wave_profile = tex->wave_profile;
76 
77  return GPU_stack_link(mat,
78  node,
79  "node_tex_wave",
80  in,
81  out,
82  GPU_constant(&wave_type),
83  GPU_constant(&bands_direction),
84  GPU_constant(&rings_direction),
85  GPU_constant(&wave_profile));
86 }
87 
88 /* node type definition */
90 {
91  static bNodeType ntype;
92 
93  sh_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0);
99 
100  nodeRegisterType(&ntype);
101 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4577
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_TEXTURE
Definition: BKE_node.h:346
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
@ NODE_SIZE_MIDDLE
Definition: BKE_node.h:372
void BKE_texture_mapping_default(struct TexMapping *texmap, int type)
Definition: texture.c:252
void BKE_texture_colormapping_default(struct ColorMapping *colormap)
Definition: texture.c:354
#define UNUSED(x)
#define N_(msgid)
@ SHD_WAVE_RINGS_DIRECTION_X
#define SHD_WAVE_BANDS
@ SHD_WAVE_BANDS_DIRECTION_X
@ SOCK_HIDE_VALUE
@ SOCK_NO_INTERNAL_LINK
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
@ SHD_WAVE_PROFILE_SIN
#define TEXMAP_TYPE_POINT
GPUNodeLink * GPU_constant(const float *num)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise SH_NODE_TEX_WAVE
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
bNodeTree * ntree
void *(* MEM_callocN)(size_t len, const char *str)
Definition: mallocn.c:45
static int node_shader_gpu_tex_wave(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_tex_wave_in[]
void register_node_type_sh_tex_wave(void)
static bNodeSocketTemplate sh_node_tex_wave_out[]
void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *UNUSED(out))
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_shader_gpu_default_tex_coord(GPUMaterial *mat, bNode *node, GPUNodeLink **link)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
Definition: node_util.c:67
void node_free_standard_storage(bNode *node)
Definition: node_util.c:55
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221