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Blender
V2.93
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Go to the source code of this file.
Macros | |
| #define | NODE_INTERSECT bvh_aligned_node_intersect |
Functions | |
| ccl_device_noinline bool BVH_FUNCTION_FULL_NAME() | BVH (KernelGlobals *kg, const Ray *ray, Intersection *isect, const uint visibility) |
| ccl_device_inline bool | BVH_FUNCTION_NAME (KernelGlobals *kg, const Ray *ray, Intersection *isect, const uint visibility) |
| #define NODE_INTERSECT bvh_aligned_node_intersect |
Definition at line 23 of file bvh_traversal.h.
| ccl_device_noinline bool BVH_FUNCTION_FULL_NAME() BVH | ( | KernelGlobals * | kg, |
| const Ray * | ray, | ||
| Intersection * | isect, | ||
| const uint | visibility | ||
| ) |
Definition at line 34 of file bvh_traversal.h.
References __float_as_int(), bvh_clamp_direction(), BVH_DEBUG_INIT, BVH_DEBUG_NEXT_INSTANCE, BVH_DEBUG_NEXT_INTERSECTION, BVH_DEBUG_NEXT_NODE, BVH_FEATURE, BVH_HAIR, bvh_instance_pop(), bvh_instance_push(), bvh_inverse_direction(), BVH_STACK_SIZE, ENTRYPOINT_SENTINEL, kernel_assert, kernel_data, kernel_tex_fetch, kg, motion_triangle_intersect(), NODE_INTERSECT, OBJECT_NONE, P(), PATH_RAY_SHADOW_OPAQUE, PRIM_NONE, PRIMITIVE_ALL, PRIMITIVE_CURVE_RIBBON, PRIMITIVE_CURVE_THICK, PRIMITIVE_MOTION_CURVE_RIBBON, PRIMITIVE_MOTION_CURVE_THICK, PRIMITIVE_MOTION_TRIANGLE, PRIMITIVE_TRIANGLE, traversal_stack, triangle_intersect(), and type.
| ccl_device_inline bool BVH_FUNCTION_NAME | ( | KernelGlobals * | kg, |
| const Ray * | ray, | ||
| Intersection * | isect, | ||
| const uint | visibility | ||
| ) |
Definition at line 229 of file bvh_traversal.h.
References BVH_FUNCTION_FULL_NAME, and kg.