Blender  V2.93
COM_SwitchNode.cc
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1 /*
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10  * GNU General Public License for more details.
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13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_SwitchNode.h"
20 
21 namespace blender::compositor {
22 
23 SwitchNode::SwitchNode(bNode *editorNode) : Node(editorNode)
24 {
25  /* pass */
26 }
27 
29  const CompositorContext & /*context*/) const
30 {
31  bool condition = this->getbNode()->custom1;
32 
34  if (!condition) {
35  result = converter.addInputProxy(getInputSocket(0), false);
36  }
37  else {
38  result = converter.addInputProxy(getInputSocket(1), false);
39  }
40 
41  converter.mapOutputSocket(getOutputSocket(0), result);
42 }
43 
44 } // namespace blender::compositor
Overall context of the compositor.
NodeOperationOutput * addInputProxy(NodeInput *input, bool use_conversion)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
short custom1