20 #include "../node_shader_util.h"
25 {
SOCK_VECTOR,
N_(
"Tangent"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
52 GPU_link(mat,
"tangent_orco_x", orco, &orco);
55 GPU_link(mat,
"tangent_orco_y", orco, &orco);
58 GPU_link(mat,
"tangent_orco_z", orco, &orco);
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
void nodeRegisterType(struct bNodeType *ntype)
#define SHD_TANGENT_AXIS_Z
#define SHD_TANGENT_AXIS_X
#define SHD_TANGENT_UVMAP
#define SHD_TANGENT_AXIS_Y
GPUNodeLink * GPU_builtin(eGPUBuiltin builtin)
GPUNodeLink * GPU_attribute(GPUMaterial *mat, CustomDataType type, const char *name)
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume SH_NODE_TANGENT
void *(* MEM_callocN)(size_t len, const char *str)
static void node_shader_init_tangent(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_tangent_out[]
void register_node_type_sh_tangent(void)
static int node_shader_gpu_tangent(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
void node_free_standard_storage(bNode *node)
Compact definition of a node socket.