Blender  V2.93
node_shader_tangent.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_VECTOR, N_("Tangent"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
26  {-1, ""},
27 };
28 
30 {
31  NodeShaderTangent *attr = MEM_callocN(sizeof(NodeShaderTangent), "NodeShaderTangent");
32  attr->axis = SHD_TANGENT_AXIS_Z;
33  node->storage = attr;
34 }
35 
37  bNode *node,
38  bNodeExecData *UNUSED(execdata),
39  GPUNodeStack *in,
40  GPUNodeStack *out)
41 {
42  NodeShaderTangent *attr = node->storage;
43 
44  if (attr->direction_type == SHD_TANGENT_UVMAP) {
45  return GPU_stack_link(
46  mat, node, "node_tangentmap", in, out, GPU_attribute(mat, CD_TANGENT, attr->uv_map));
47  }
48 
49  GPUNodeLink *orco = GPU_attribute(mat, CD_ORCO, "");
50 
51  if (attr->axis == SHD_TANGENT_AXIS_X) {
52  GPU_link(mat, "tangent_orco_x", orco, &orco);
53  }
54  else if (attr->axis == SHD_TANGENT_AXIS_Y) {
55  GPU_link(mat, "tangent_orco_y", orco, &orco);
56  }
57  else {
58  GPU_link(mat, "tangent_orco_z", orco, &orco);
59  }
60 
61  return GPU_stack_link(mat,
62  node,
63  "node_tangent",
64  in,
65  out,
67  orco,
69 }
70 
71 /* node type definition */
73 {
74  static bNodeType ntype;
75 
76  sh_node_type_base(&ntype, SH_NODE_TANGENT, "Tangent", NODE_CLASS_INPUT, 0);
82  &ntype, "NodeShaderTangent", node_free_standard_storage, node_copy_standard_storage);
83 
84  nodeRegisterType(&ntype);
85 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4577
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_INPUT
Definition: BKE_node.h:334
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
@ NODE_SIZE_MIDDLE
Definition: BKE_node.h:372
#define UNUSED(x)
#define N_(msgid)
@ CD_TANGENT
#define SHD_TANGENT_AXIS_Z
#define SHD_TANGENT_AXIS_X
@ SOCK_VECTOR
#define SHD_TANGENT_UVMAP
#define SHD_TANGENT_AXIS_Y
GPUNodeLink * GPU_builtin(eGPUBuiltin builtin)
GPUNodeLink * GPU_attribute(GPUMaterial *mat, CustomDataType type, const char *name)
@ GPU_WORLD_NORMAL
Definition: GPU_material.h:105
@ GPU_OBJECT_MATRIX
Definition: GPU_material.h:88
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume SH_NODE_TANGENT
OperationNode * node
bNodeTree * ntree
void *(* MEM_callocN)(size_t len, const char *str)
Definition: mallocn.c:45
static void node_shader_init_tangent(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_tangent_out[]
void register_node_type_sh_tangent(void)
static int node_shader_gpu_tangent(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
Definition: node_util.c:67
void node_free_standard_storage(bNode *node)
Definition: node_util.c:55
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221