21 return factor * (1.0f - color) + (1.0f - factor) * color;
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(float *stack, uint a)
ccl_device_inline float stack_load_float(float *stack, uint a)
ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
ccl_device_inline bool stack_valid(uint a)
#define CCL_NAMESPACE_END
ccl_device void svm_node_invert(ShaderData *sd, float *stack, uint in_fac, uint in_color, uint out_color)
CCL_NAMESPACE_BEGIN ccl_device float invert(float color, float factor)