44 out[0] =
CLAMPIS(fac, 0.0f, 1.0f);
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
#define TEX_NODE_CURVE_TIME
#define NODE_CLASS_OP_COLOR
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction init_exec_fn, NodeFreeExecFunction free_exec_fn, NodeExecFunction exec_fn)
void nodeRegisterType(struct bNodeType *ntype)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix TEX_NODE_CURVE_RGB
static void time_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(in), short UNUSED(thread))
static void rgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
void register_node_type_tex_curve_rgb(void)
void register_node_type_tex_curve_time(void)
static void time_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
static void rgb_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
static bNodeSocketTemplate rgb_inputs[]
static bNodeSocketTemplate rgb_outputs[]
static void rgb_init(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate time_outputs[]
static void time_init(bNodeTree *UNUSED(ntree), bNode *node)
void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
void node_copy_curves(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
void * node_initexec_curves(bNodeExecContext *UNUSED(context), bNode *node, bNodeInstanceKey UNUSED(key))
void node_free_curves(bNode *node)
Compact definition of a node socket.