74 unsigned int preferredResolution[2])
override;
98 this->m_scene =
scene;
110 this->m_layerId = layerId;
118 this->m_viewName = viewName;
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
Read Guarded memory(de)allocation.
NodeOperation contains calculation logic.
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
RenderLayersAOOperation(const char *passName, DataType type, int elementsize)
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
RenderLayersAlphaProg(const char *passName, DataType type, int elementsize)
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
RenderLayersDepthProg(const char *passName, DataType type, int elementsize)
void setViewName(const char *viewName)
void setScene(Scene *scene)
const RenderData * m_rd
render data used for active rendering
const char * getViewName()
void doInterpolation(float output[4], float x, float y, PixelSampler sampler)
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
RenderLayersProg(const char *passName, DataType type, int elementsize)
void setRenderData(const RenderData *rd)
void deinitExecution() override
void initExecution() override
void setLayerId(short layerId)
std::unique_ptr< MetaData > getMetaData() override
DataType
possible data types for sockets