#define NODE_DO_OUTPUT_RECALC
#define CMP_NODE_OUTPUT_IGNORE_ALPHA
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addNodeInputPreview(NodeInput *input)
void addInputValue(NodeOperationInput *input, float value)
void addOperation(NodeOperation *operation)
void registerViewer(ViewerOperation *viewer)
NodeOperationInput * getInputSocket(unsigned int index)
void setResolutionInputSocketIndex(unsigned int index)
set the index of the input socket that will determine the resolution of this operation
void setbNodeTree(const bNodeTree *tree)
bNode * getbNode() const
get the reference to the SDNA bNode struct
NodeInput * getInputSocket(const unsigned int index) const
ViewerNode(bNode *editorNode)
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void setViewSettings(const ColorManagedViewSettings *viewSettings)
void setImage(Image *image)
void setChunkOrder(ChunkOrdering tileOrder)
void setRenderData(const RenderData *rd)
void setUseAlphaInput(bool value)
void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
void setImageUser(ImageUser *imageUser)
void setCenterX(float centerX)
void setViewName(const char *viewName)
void setCenterY(float centerY)
ChunkOrdering
The order of chunks to be scheduled.