|
Blender
V2.93
|
#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static void | node_shader_init_tex_white_noise (bNodeTree *UNUSED(ntree), bNode *node) |
| static int | gpu_shader_tex_white_noise (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| static void | node_shader_update_tex_white_noise (bNodeTree *UNUSED(ntree), bNode *node) |
| void | register_node_type_sh_tex_white_noise (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_tex_white_noise_in [] |
| static bNodeSocketTemplate | sh_node_tex_white_noise_out [] |
|
static |
Definition at line 40 of file node_shader_tex_white_noise.c.
References ARRAY_SIZE, GPU_stack_link(), names, and node.
Referenced by register_node_type_sh_tex_white_noise().
Definition at line 35 of file node_shader_tex_white_noise.c.
References node.
Referenced by register_node_type_sh_tex_white_noise().
Definition at line 61 of file node_shader_tex_white_noise.c.
References node, nodeFindSocket(), nodeSetSocketAvailability(), and SOCK_IN.
Referenced by register_node_type_sh_tex_white_noise().
| void register_node_type_sh_tex_white_noise | ( | void | ) |
Definition at line 70 of file node_shader_tex_white_noise.c.
References gpu_shader_tex_white_noise(), NODE_CLASS_TEXTURE, node_shader_init_tex_white_noise(), node_shader_update_tex_white_noise(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_update(), nodeRegisterType(), SH_NODE_TEX_WHITE_NOISE, sh_node_tex_white_noise_in, sh_node_tex_white_noise_out, and sh_node_type_base().
Referenced by registerShaderNodes().
|
static |
Definition at line 24 of file node_shader_tex_white_noise.c.
Referenced by register_node_type_sh_tex_white_noise().
|
static |
Definition at line 29 of file node_shader_tex_white_noise.c.
Referenced by register_node_type_sh_tex_white_noise().