Blender  V2.93
node_shader_tex_white_noise.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** WHITE NOISE **************** */
23 
25  {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
26  {SOCK_FLOAT, N_("W"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
27  {-1, ""}};
28 
30  {SOCK_FLOAT, N_("Value")},
31  {SOCK_RGBA, N_("Color")},
32  {-1, ""},
33 };
34 
36 {
37  node->custom1 = 3;
38 }
39 
41  bNode *node,
42  bNodeExecData *UNUSED(execdata),
43  GPUNodeStack *in,
44  GPUNodeStack *out)
45 {
46  static const char *names[] = {
47  "",
48  "node_white_noise_1d",
49  "node_white_noise_2d",
50  "node_white_noise_3d",
51  "node_white_noise_4d",
52  };
53 
54  if (node->custom1 < ARRAY_SIZE(names) && names[node->custom1]) {
55  return GPU_stack_link(mat, node, names[node->custom1], in, out);
56  }
57 
58  return 0;
59 }
60 
62 {
63  bNodeSocket *sockVector = nodeFindSocket(node, SOCK_IN, "Vector");
64  bNodeSocket *sockW = nodeFindSocket(node, SOCK_IN, "W");
65 
66  nodeSetSocketAvailability(sockVector, node->custom1 != 1);
67  nodeSetSocketAvailability(sockW, node->custom1 == 1 || node->custom1 == 4);
68 }
69 
71 {
72  static bNodeType ntype;
73 
74  sh_node_type_base(&ntype, SH_NODE_TEX_WHITE_NOISE, "White Noise Texture", NODE_CLASS_TEXTURE, 0);
79 
80  nodeRegisterType(&ntype);
81 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void nodeSetSocketAvailability(struct bNodeSocket *sock, bool is_available)
Definition: node.cc:3726
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_update(struct bNodeType *ntype, void(*updatefunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4623
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
struct bNodeSocket * nodeFindSocket(const struct bNode *node, eNodeSocketInOut in_out, const char *identifier)
#define NODE_CLASS_TEXTURE
Definition: BKE_node.h:346
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define ARRAY_SIZE(arr)
#define UNUSED(x)
#define N_(msgid)
@ SOCK_IN
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector SH_NODE_TEX_WHITE_NOISE
@ PROP_NONE
Definition: RNA_types.h:113
OperationNode * node
bNodeTree * ntree
static char ** names
Definition: makesdna.c:162
static int gpu_shader_tex_white_noise(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static bNodeSocketTemplate sh_node_tex_white_noise_in[]
static bNodeSocketTemplate sh_node_tex_white_noise_out[]
static void node_shader_update_tex_white_noise(bNodeTree *UNUSED(ntree), bNode *node)
static void node_shader_init_tex_white_noise(bNodeTree *UNUSED(ntree), bNode *node)
void register_node_type_sh_tex_white_noise(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221