|
Blender
V2.93
|
#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static int | node_shader_gpu_shadertorgb (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_shadertorgb (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_shadertorgb_in [] |
| static bNodeSocketTemplate | sh_node_shadertorgb_out [] |
|
static |
Definition at line 35 of file node_shader_shaderToRgb.c.
References GPU_material_flag_set(), GPU_MATFLAG_GLOSSY, GPU_stack_link(), and node.
Referenced by register_node_type_sh_shadertorgb().
| void register_node_type_sh_shadertorgb | ( | void | ) |
Definition at line 49 of file node_shader_shaderToRgb.c.
References NODE_CLASS_CONVERTOR, node_shader_gpu_shadertorgb(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_SHADERTORGB, sh_node_shadertorgb_in, sh_node_shadertorgb_out, and sh_node_type_base().
Referenced by registerShaderNodes().
|
static |
Definition at line 24 of file node_shader_shaderToRgb.c.
Referenced by register_node_type_sh_shadertorgb().
|
static |
Definition at line 29 of file node_shader_shaderToRgb.c.
Referenced by register_node_type_sh_shadertorgb().