Blender  V2.93
node_shader_shaderToRgb.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_SHADER, N_("Shader")},
26  {-1, ""},
27 };
28 
30  {SOCK_RGBA, N_("Color")},
31  {SOCK_FLOAT, N_("Alpha")},
32  {-1, ""},
33 };
34 
36  bNode *node,
37  bNodeExecData *UNUSED(execdata),
38  GPUNodeStack *in,
39  GPUNodeStack *out)
40 {
41  /* Because node_shader_to_rgba is using fallback_cubemap()
42  * we need to tag material as glossy. */
44 
45  return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out);
46 }
47 
48 /* node type definition */
50 {
51  static bNodeType ntype;
52 
53  sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTOR, 0);
55  node_type_init(&ntype, NULL);
56  node_type_storage(&ntype, "", NULL, NULL);
58 
59  nodeRegisterType(&ntype);
60 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
#define NODE_CLASS_CONVERTOR
Definition: BKE_node.h:341
#define SH_NODE_SHADERTORGB
Definition: BKE_node.h:977
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_SHADER
@ SOCK_FLOAT
@ SOCK_RGBA
@ GPU_MATFLAG_GLOSSY
Definition: GPU_material.h:110
void GPU_material_flag_set(GPUMaterial *mat, eGPUMatFlag flag)
Definition: gpu_material.c:641
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
OperationNode * node
void register_node_type_sh_shadertorgb(void)
static int node_shader_gpu_shadertorgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static bNodeSocketTemplate sh_node_shadertorgb_in[]
static bNodeSocketTemplate sh_node_shadertorgb_out[]
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221