Blender  V2.93
Film Member List

This is the complete list of members for Film, including all inherited members.

add_default(Scene *scene)Filmstatic
clear_modified()Node
copy_value(const SocketType &input, const Node &other, const SocketType &other_input)Node
device_free(Device *device, DeviceScene *dscene, Scene *scene)Film
device_update(Device *device, DeviceScene *dscene, Scene *scene)Film
equals(const Node &other) constNode
equals_value(const Node &other, const SocketType &input) constNode
Film()Film
get_aov_offset(Scene *scene, string name, bool &is_color)Film
get_bool(const SocketType &input) constNode
get_bool_array(const SocketType &input) constNode
get_denoising_clean_offset() constFilm
get_denoising_data_offset() constFilm
get_filter_table_offset() constFilm
get_float(const SocketType &input) constNode
get_float2(const SocketType &input) constNode
get_float2_array(const SocketType &input) constNode
get_float3(const SocketType &input) constNode
get_float3_array(const SocketType &input) constNode
get_float_array(const SocketType &input) constNode
get_int(const SocketType &input) constNode
get_int_array(const SocketType &input) constNode
get_node(const SocketType &input) constNode
get_node_array(const SocketType &input) constNode
get_owner() constNode
get_pass_stride() constFilm
get_socket_value(const Node *node, const SocketType &socket)Nodeinlineprotectedstatic
get_string(const SocketType &input) constNode
get_string_array(const SocketType &input) constNode
get_total_size_in_bytes() constNode
get_transform(const SocketType &input) constNode
get_transform_array(const SocketType &input) constNode
get_uint(const SocketType &input) constNode
has_default_value(const SocketType &input) constNode
hash(MD5Hash &md5)Node
internalNode
is_a(const NodeType *type)Node
is_modified()Node
leafNode
nameNode
Node(const NodeType *type, ustring name=ustring())Nodeexplicit
ownerNodeprotected
print_modified_sockets() constNode
set(const SocketType &input, bool value)Node
set(const SocketType &input, int value)Node
set(const SocketType &input, uint value)Node
set(const SocketType &input, float value)Node
set(const SocketType &input, float2 value)Node
set(const SocketType &input, float3 value)Node
set(const SocketType &input, const char *value)Node
set(const SocketType &input, ustring value)Node
set(const SocketType &input, const Transform &value)Node
set(const SocketType &input, Node *value)Node
set(const SocketType &input, array< bool > &value)Node
set(const SocketType &input, array< int > &value)Node
set(const SocketType &input, array< float > &value)Node
set(const SocketType &input, array< float2 > &value)Node
set(const SocketType &input, array< float3 > &value)Node
set(const SocketType &input, array< ustring > &value)Node
set(const SocketType &input, array< Transform > &value)Node
set(const SocketType &input, array< Node * > &value)Node
set_default_value(const SocketType &input)Node
set_if_different(const SocketType &input, T value)Nodeprotected
set_if_different(const SocketType &input, array< T > &value)Nodeprotected
set_owner(const NodeOwner *owner_)Node
set_value(const SocketType &input, const Node &other, const SocketType &other_input)Node
socket_is_modified(const SocketType &input) constNode
socket_modifiedNodeprotected
tag_modified()Node
tag_passes_update(Scene *scene, const vector< Pass > &passes_, bool update_passes=true)Film
typeNode
~Film()Film
~Node()=0Nodepure virtual