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Blender
V2.93
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Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device_inline bool | svm_node_aov_check (ccl_addr_space PathState *state, ccl_global float *buffer) |
| ccl_device void | svm_node_aov_color (KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ccl_global float *buffer) |
| ccl_device void | svm_node_aov_value (KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ccl_global float *buffer) |
| CCL_NAMESPACE_BEGIN ccl_device_inline bool svm_node_aov_check | ( | ccl_addr_space PathState * | state, |
| ccl_global float * | buffer | ||
| ) |
Definition at line 19 of file svm_aov.h.
References buffer, NULL, PATH_RAY_CAMERA, PATH_RAY_SINGLE_PASS_DONE, and state.
Referenced by svm_eval_nodes().
| ccl_device void svm_node_aov_color | ( | KernelGlobals * | kg, |
| ShaderData * | sd, | ||
| float * | stack, | ||
| uint4 | node, | ||
| ccl_global float * | buffer | ||
| ) |
Definition at line 29 of file svm_aov.h.
References buffer, kernel_data, kernel_write_pass_float4(), make_float4, node, stack_load_float3(), float3::x, float3::y, and float3::z.
Referenced by svm_eval_nodes().
| ccl_device void svm_node_aov_value | ( | KernelGlobals * | kg, |
| ShaderData * | sd, | ||
| float * | stack, | ||
| uint4 | node, | ||
| ccl_global float * | buffer | ||
| ) |
Definition at line 40 of file svm_aov.h.
References buffer, kernel_data, kernel_write_pass_float(), node, and stack_load_float().
Referenced by svm_eval_nodes().