22 int path_flag =
state->flag;
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(float *stack, uint a)
ccl_device_inline float stack_load_float(float *stack, uint a)
#define ccl_device_inline
#define CCL_NAMESPACE_END
#define make_float4(x, y, z, w)
__kernel void ccl_constant KernelData ccl_global void ccl_global char ccl_global int ccl_global char ccl_global unsigned int ccl_global float * buffer
@ PATH_RAY_SINGLE_PASS_DONE
ccl_device_inline void kernel_write_pass_float4(ccl_global float *buffer, float4 value)
CCL_NAMESPACE_BEGIN ccl_device_inline void kernel_write_pass_float(ccl_global float *buffer, float value)
ccl_device void svm_node_aov_color(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ccl_global float *buffer)
ccl_device void svm_node_aov_value(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ccl_global float *buffer)
CCL_NAMESPACE_BEGIN ccl_device_inline bool svm_node_aov_check(ccl_addr_space PathState *state, ccl_global float *buffer)