Blender  V2.93
CulledOccluderSource.h
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15  */
16 
17 #pragma once
18 
24 #include "OccluderSource.h"
25 #include "ViewMap.h"
26 
27 namespace Freestyle {
28 
30  // Disallow copying and assignment
32  CulledOccluderSource &operator=(const CulledOccluderSource &other);
33 
34  public:
36  WingedEdge &we,
37  ViewMap &viewMap,
38  bool extensiveFEdgeSearch = true);
39 
40  void cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSearch);
41 
42  bool next();
43 
44  void getOccluderProscenium(real proscenium[4]);
45 
46  private:
47  bool testCurrent();
48  void expandGridSpaceOccluderProscenium(FEdge *fe);
49 
50  real occluderProscenium[4];
51  real gridSpaceOccluderProscenium[4];
52 
53  unsigned long rejected;
54  bool gridSpaceOccluderProsceniumInitialized;
55 };
56 
57 } /* namespace Freestyle */
Class to define a cell grid surrounding the projected image of a scene.
Classes to define a View Map (ViewVertex, ViewEdge, etc.)
void getOccluderProscenium(real proscenium[4])
void cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSearch)
const GridHelpers::Transform & transform
inherits from class Rep
Definition: AppCanvas.cpp:32
double real
Definition: Precision.h:26