38 if (!get_next_work(
kg,
work_pools, total_work_size, ray_index, &work_index)) {
50 uint buffer_offset = (tile->offset +
x +
y * tile->stride) *
kernel_data.film.pass_stride;
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
ccl_device_inline void path_radiance_init(KernelGlobals *kg, PathRadiance *L)
#define ccl_global_size(d)
#define CCL_NAMESPACE_END
#define make_float3(x, y, z)
CCL_NAMESPACE_BEGIN ccl_device_inline void kernel_path_trace_setup(KernelGlobals *kg, int sample, int x, int y, uint *rng_hash, ccl_addr_space Ray *ray)
CCL_NAMESPACE_BEGIN ccl_device void kernel_path_init(KernelGlobals *kg)
CCL_NAMESPACE_BEGIN ccl_device_inline void path_state_init(KernelGlobals *kg, ShaderData *stack_sd, ccl_addr_space PathState *state, uint rng_hash, int sample, ccl_addr_space Ray *ray)
#define kernel_split_params
#define kernel_split_state
__kernel void ccl_constant KernelData ccl_global void ccl_global char ccl_global int ccl_global char ccl_global unsigned int * work_pools
#define AS_SHADER_DATA(shader_data_tiny_storage)
#define ASSIGN_RAY_STATE(ray_state, ray_index, state)
CCL_NAMESPACE_BEGIN ccl_device_inline void get_work_pixel(ccl_global const WorkTile *tile, uint global_work_index, ccl_private uint *x, ccl_private uint *y, ccl_private uint *sample)
static void sample(SocketReader *reader, int x, int y, float color[4])