Blender  V2.93
Functions
svm_tex_coord.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device void svm_node_tex_coord (KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint4 node, int *offset)
 
ccl_device void svm_node_tex_coord_bump_dx (KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint4 node, int *offset)
 
ccl_device void svm_node_tex_coord_bump_dy (KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint4 node, int *offset)
 
ccl_device void svm_node_normal_map (KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
 
ccl_device void svm_node_tangent (KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
 

Function Documentation

◆ svm_node_normal_map()

ccl_device void svm_node_normal_map ( KernelGlobals *  kg,
ShaderData sd,
float stack,
uint4  node 
)

◆ svm_node_tangent()

ccl_device void svm_node_tangent ( KernelGlobals *  kg,
ShaderData sd,
float stack,
uint4  node 
)

◆ svm_node_tex_coord()

CCL_NAMESPACE_BEGIN ccl_device void svm_node_tex_coord ( KernelGlobals *  kg,
ShaderData sd,
int  path_flag,
float stack,
uint4  node,
int *  offset 
)

◆ svm_node_tex_coord_bump_dx()

ccl_device void svm_node_tex_coord_bump_dx ( KernelGlobals *  kg,
ShaderData sd,
int  path_flag,
float stack,
uint4  node,
int *  offset 
)

◆ svm_node_tex_coord_bump_dy()

ccl_device void svm_node_tex_coord_bump_dy ( KernelGlobals *  kg,
ShaderData sd,
int  path_flag,
float stack,
uint4  node,
int *  offset 
)