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Blender
V2.93
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#include <BKE_node_ui_storage.hh>
Public Attributes | |
| blender::Map< NodeTreeEvaluationContext, blender::Map< std::string, NodeUIStorage > > | context_map |
| std::mutex | context_map_mutex |
| AvailableAttributeInfo | dummy_info_for_search |
Definition at line 102 of file BKE_node_ui_storage.hh.
| blender::Map<NodeTreeEvaluationContext, blender::Map<std::string, NodeUIStorage> > NodeTreeUIStorage::context_map |
Definition at line 103 of file BKE_node_ui_storage.hh.
Referenced by BKE_node_tree_ui_storage_get_from_context(), BKE_nodetree_ui_storage_free_for_context(), and node_ui_storage_ensure().
| std::mutex NodeTreeUIStorage::context_map_mutex |
Definition at line 104 of file BKE_node_ui_storage.hh.
Referenced by BKE_nodetree_ui_storage_free_for_context(), and node_ui_storage_ensure().
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mutable |
Attribute search uses this to store the fake info for the string typed into a node, in order to pass the info to the execute callback that sets node socket values. This is mutable since we can count on only one attribute search being open at a time, and there is no real data stored here.
Definition at line 112 of file BKE_node_ui_storage.hh.
Referenced by node_geometry_add_attribute_search_button().