Blender  V2.93
transform_mode_timetranslate.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
17  * All rights reserved.
18  */
19 
24 #include <stdlib.h>
25 
26 #include "DNA_anim_types.h"
27 
28 #include "BLI_math.h"
29 #include "BLI_string.h"
30 
31 #include "BKE_context.h"
32 #include "BKE_unit.h"
33 
34 #include "ED_screen.h"
35 
36 #include "UI_interface.h"
37 #include "UI_view2d.h"
38 
39 #include "BLT_translation.h"
40 
41 #include "transform.h"
42 #include "transform_mode.h"
43 #include "transform_snap.h"
44 
45 /* -------------------------------------------------------------------- */
50 {
51  char tvec[NUM_STR_REP_LEN * 3];
52  int ofs = 0;
53 
54  /* if numeric input is active, use results from that, otherwise apply snapping to result */
55  if (hasNumInput(&t->num)) {
56  outputNumInput(&(t->num), tvec, &t->scene->unit);
57  }
58  else {
59  const short autosnap = getAnimEdit_SnapMode(t);
60  float val = t->values_final[0];
61 
62  float snap_val;
63  snapFrameTransform(t, autosnap, false, val, &snap_val);
64 
65  if (autosnap == SACTSNAP_FRAME) {
66  BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.2f (%.4f)", snap_val, val);
67  }
68  else if (autosnap == SACTSNAP_SECOND) {
69  BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.2f sec (%.4f)", snap_val, val);
70  }
71  else if (autosnap == SACTSNAP_TSTEP) {
72  BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f sec", snap_val);
73  }
74  else {
75  BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", snap_val);
76  }
77  }
78 
79  ofs += BLI_snprintf(str, UI_MAX_DRAW_STR, TIP_("DeltaX: %s"), &tvec[0]);
80 
81  if (t->flag & T_PROP_EDIT_ALL) {
82  ofs += BLI_snprintf(
83  str + ofs, UI_MAX_DRAW_STR - ofs, TIP_(" Proportional size: %.2f"), t->prop_size);
84  }
85 }
86 
87 static void applyTimeTranslateValue(TransInfo *t, const float deltax)
88 {
89  const short autosnap = getAnimEdit_SnapMode(t);
90 
92  TransData *td = tc->data;
93  TransData2D *td2d = tc->data_2d;
94  /* It doesn't matter whether we apply to t->data or
95  * t->data2d, but t->data2d is more convenient. */
96  for (int i = 0; i < tc->data_len; i++, td++, td2d++) {
97  /* It is assumed that td->extra is a pointer to the AnimData,
98  * whose active action is where this keyframe comes from.
99  * (this is only valid when not in NLA)
100  * (also: masks and gpencil don't have animadata)
101  */
102  AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL;
103 
104  /* apply nearest snapping */
105  *(td->val) = td->ival + deltax * td->factor;
106  doAnimEdit_SnapFrame(t, td, td2d, adt, autosnap);
107  }
108  }
109 }
110 
111 static void applyTimeTranslate(TransInfo *t, const int mval[2])
112 {
113  View2D *v2d = (View2D *)t->view;
114  char str[UI_MAX_DRAW_STR];
115 
116  /* calculate translation amount from mouse movement - in 'time-grid space' */
117  if (t->flag & T_MODAL) {
118  float cval[2], sval[2];
119  UI_view2d_region_to_view(v2d, mval[0], mval[0], &cval[0], &cval[1]);
120  UI_view2d_region_to_view(v2d, t->mouse.imval[0], t->mouse.imval[0], &sval[0], &sval[1]);
121 
122  /* we only need to calculate effect for time (applyTimeTranslate only needs that) */
123  t->values[0] = cval[0] - sval[0];
124  }
125 
126  /* handle numeric-input stuff */
127  t->vec[0] = t->values[0];
128  applyNumInput(&t->num, &t->vec[0]);
129  t->values_final[0] = t->vec[0];
131 
132  applyTimeTranslateValue(t, t->values_final[0]);
133 
134  recalcData(t);
135 
136  ED_area_status_text(t->area, str);
137 }
138 
140 {
141  /* this tool is only really available in the Action Editor... */
142  if (!ELEM(t->spacetype, SPACE_ACTION, SPACE_SEQ)) {
143  t->state = TRANS_CANCEL;
144  }
145 
146  t->transform = applyTimeTranslate;
147 
148  initMouseInputMode(t, &t->mouse, INPUT_NONE);
149 
150  /* num-input has max of (n-1) */
151  t->idx_max = 0;
152  t->num.flag = 0;
153  t->num.idx_max = t->idx_max;
154 
155  /* initialize snap like for everything else */
156  t->snap[0] = t->snap[1] = 1.0f;
157 
158  copy_v3_fl(t->num.val_inc, t->snap[0]);
159  t->num.unit_sys = t->scene->unit.system;
160  /* No time unit supporting frames currently... */
161  t->num.unit_type[0] = B_UNIT_NONE;
162 }
@ B_UNIT_NONE
Definition: BKE_unit.h:78
MINLINE void copy_v3_fl(float r[3], float f)
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define ELEM(...)
#define TIP_(msgid)
@ SACTSNAP_SECOND
@ SACTSNAP_TSTEP
@ SACTSNAP_FRAME
@ SPACE_ACTION
@ SPACE_NLA
@ SPACE_SEQ
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:102
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:27
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:207
bool hasNumInput(const NumInput *n)
Definition: numinput.c:185
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:815
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:90
void UI_view2d_region_to_view(const struct View2D *v2d, float x, float y, float *r_view_x, float *r_view_y) ATTR_NONNULL()
#define str(s)
float * val
@ INPUT_NONE
Definition: transform.h:727
void recalcData(TransInfo *t)
@ T_PROP_EDIT_ALL
Definition: transform.h:114
@ T_MODAL
Definition: transform.h:132
@ TRANS_CANCEL
Definition: transform.h:193
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition: transform.h:813
short getAnimEdit_SnapMode(TransInfo *t)
void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, TransData2D *td2d, AnimData *adt, short autosnap)
transform modes used by different operators.
static void applyTimeTranslateValue(TransInfo *t, const float deltax)
static void applyTimeTranslate(TransInfo *t, const int mval[2])
void initTimeTranslate(TransInfo *t)
static void headerTimeTranslate(TransInfo *t, char str[UI_MAX_DRAW_STR])
void snapFrameTransform(TransInfo *t, const eAnimEdit_AutoSnap autosnap, const bool is_frame_value, const float delta, float *r_val)