Blender  V2.93
SilhouetteGeomEngine.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  */
16 
17 #pragma once
18 
25 #include <vector>
26 
27 #include "../geometry/Geom.h"
28 
29 #include "../system/FreestyleConfig.h"
30 
31 #ifdef WITH_CXX_GUARDEDALLOC
32 # include "MEM_guardedalloc.h"
33 #endif
34 
35 namespace Freestyle {
36 
37 using namespace Geometry;
38 
39 class SVertex;
40 class FEdge;
41 
43  private:
44  // The viewpoint under which the silhouette has to be computed
45  static Vec3r _Viewpoint;
46  static real _translation[3];
47  // the model view matrix (_modelViewMatrix[i][j] means element of line i and column j)
48  static real _modelViewMatrix[4][4];
49  // the projection matrix (_projectionMatrix[i][j] means element of line i and column j)
50  static real _projectionMatrix[4][4];
51  // the global transformation from world to screen (projection included)
52  // (_transform[i][j] means element of line i and column j)
53  static real _transform[4][4];
54  // the viewport
55  static int _viewport[4];
56  static real _Focal;
57 
58  static real _znear;
59  static real _zfar;
60 
61  // GL style (column major) projection matrix
62  static real _glProjectionMatrix[4][4];
63  // GL style (column major) model view matrix
64  static real _glModelViewMatrix[4][4];
65 
66  static bool _isOrthographicProjection;
67 
68  static SilhouetteGeomEngine *_pInstance;
69 
70  public:
73  {
74  if (_pInstance == NULL) {
75  _pInstance = new SilhouetteGeomEngine;
76  }
77  return _pInstance;
78  }
79 
81  static inline void setViewpoint(const Vec3r &ivp)
82  {
83  _Viewpoint = ivp;
84  }
85 
96  static void setTransform(const real iModelViewMatrix[4][4],
97  const real iProjectionMatrix[4][4],
98  const int iViewport[4],
99  real iFocal);
100 
102  static void setFrustum(real iZNear, real iZFar);
103 
104  /* accessors */
105  static void retrieveViewport(int viewport[4]);
106 
112  static void ProjectSilhouette(std::vector<SVertex *> &ioVertices);
113  static void ProjectSilhouette(SVertex *ioVertex);
114 
123  static real ImageToWorldParameter(FEdge *fe, real t);
124 
126  static Vec3r WorldToImage(const Vec3r &M);
127 
129  static Vec3r CameraToImage(const Vec3r &M);
130 
131 #ifdef WITH_CXX_GUARDEDALLOC
132  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SilhouetteGeomEngine")
133 #endif
134 };
135 
136 } /* namespace Freestyle */
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
Read Guarded memory(de)allocation.
static void setViewpoint(const Vec3r &ivp)
static void ProjectSilhouette(std::vector< SVertex * > &ioVertices)
static SilhouetteGeomEngine * getInstance()
#define M
inherits from class Rep
Definition: AppCanvas.cpp:32
double real
Definition: Precision.h:26