Blender  V2.93
COM_ColorRampNode.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_ColorRampNode.h"
20 #include "BKE_node.h"
21 #include "COM_ColorRampOperation.h"
22 #include "COM_ConvertOperation.h"
23 #include "COM_ExecutionSystem.h"
24 #include "DNA_texture_types.h"
25 
26 namespace blender::compositor {
27 
28 ColorRampNode::ColorRampNode(bNode *editorNode) : Node(editorNode)
29 {
30  /* pass */
31 }
32 
34  const CompositorContext & /*context*/) const
35 {
36  NodeInput *inputSocket = this->getInputSocket(0);
37  NodeOutput *outputSocket = this->getOutputSocket(0);
38  NodeOutput *outputSocketAlpha = this->getOutputSocket(1);
39  bNode *editorNode = this->getbNode();
40 
41  ColorRampOperation *operation = new ColorRampOperation();
42  operation->setColorBand((ColorBand *)editorNode->storage);
43  converter.addOperation(operation);
44 
45  converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
46  converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
47 
49  operation2->setChannel(3);
50  converter.addOperation(operation2);
51 
52  converter.addLink(operation->getOutputSocket(), operation2->getInputSocket(0));
53  converter.mapOutputSocket(outputSocketAlpha, operation2->getOutputSocket());
54 }
55 
56 } // namespace blender::compositor
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
void * storage