38 struct bNodeType *ntype,
int type,
const char *name,
short nclass,
short flag);
41 const char **r_disabled_hint);
47 const bool name_is_available =
true);
58 const float radius_bottom,
static uint8 component(Color32 c, uint i)
GeometryNodeMeshCircleFillType
GeometryNodeAttributeInputMode
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
Read Guarded memory(de)allocation.
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
void transform_mesh(Mesh *mesh, const float3 translation, const float3 rotation, const float3 scale)
Mesh * create_cylinder_or_cone_mesh(const float radius_top, const float radius_bottom, const float depth, const int verts_num, const GeometryNodeMeshCircleFillType fill_type)
void update_attribute_input_socket_availabilities(bNode &node, const StringRef name, const GeometryNodeAttributeInputMode mode, const bool name_is_available)
Mesh * create_cube_mesh(const float size)
Array< uint32_t > get_geometry_element_ids_as_uints(const GeometryComponent &component, const AttributeDomain domain)
void geo_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
bool geo_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree, const char **r_disabled_hint)