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Blender
V2.93
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#include "BLI_float4x4.hh"#include "BLI_map.hh"#include "BLI_rand.hh"#include "BLI_set.hh"#include "BLI_span.hh"#include "BLI_vector.hh"#include "DNA_collection_types.h"#include "BKE_geometry_set.hh"Go to the source code of this file.
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Geometry Component Implementation | |
| static blender::Array< int > | generate_unique_instance_ids (Span< int > original_ids) |
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Definition at line 125 of file geometry_component_instances.cc.
References blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::add(), blender::Vector< T, InlineBufferCapacity, Allocator >::append(), blender::RandomNumberGenerator::get_int32(), blender::Span< T >::index_range(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_or_add_cb(), blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::reserve(), blender::RandomNumberGenerator::seed_random(), and blender::Span< T >::size().
Referenced by InstancesComponent::almost_unique_ids().