Blender  V2.93
Public Member Functions | Public Attributes | List of all members
Freestyle::SShape Class Reference

#include <Silhouette.h>

Public Member Functions

 SShape ()
 
 SShape (SShape &iBrother)
 
virtual SShapeduplicate ()
 
virtual ~SShape ()
 
void AddEdge (FEdge *iEdge)
 
void AddNewVertex (SVertex *iv)
 
void AddChain (FEdge *iEdge)
 
SVertexCreateSVertex (const Vec3r &P3D, const Vec3r &P2D, const Id &id)
 
void SplitEdge (FEdge *fe, const vector< Vec2r > &iParameters, vector< FEdge * > &ioNewEdges)
 
FEdgeSplitEdgeIn2 (FEdge *ioEdge, SVertex *ioNewVertex)
 
void setBBox (const BBox< Vec3r > &iBBox)
 
void ComputeBBox ()
 
void RemoveEdgeFromChain (FEdge *iEdge)
 
void RemoveEdge (FEdge *iEdge)
 
vector< SVertex * > & getVertexList ()
 
vector< FEdge * > & getEdgeList ()
 
vector< FEdge * > & getChains ()
 
const BBox< Vec3r > & bbox ()
 
const FrsMaterialfrs_material (unsigned i) const
 
const vector< FrsMaterial > & frs_materials () const
 
ViewShapeviewShape ()
 
float importance () const
 
Id getId () const
 
const string & getName () const
 
const string & getLibraryPath () const
 
void setId (Id id)
 
void setName (const string &name)
 
void setLibraryPath (const string &path)
 
void setFrsMaterials (const vector< FrsMaterial > &iMaterials)
 
void setViewShape (ViewShape *iShape)
 
void setImportance (float importance)
 

Public Attributes

void * userdata
 

Detailed Description

Class to define a feature shape. It is the gathering of feature elements from an identified input shape

Definition at line 1418 of file Silhouette.h.

Constructor & Destructor Documentation

◆ SShape() [1/2]

Freestyle::SShape::SShape ( )
inline

Default constructor

Definition at line 1440 of file Silhouette.h.

References NULL.

◆ SShape() [2/2]

Freestyle::SShape::SShape ( SShape iBrother)
inline

◆ ~SShape()

virtual Freestyle::SShape::~SShape ( )
inlinevirtual

Destructor.

Clear the chains list

Definition at line 1539 of file Silhouette.h.

References e.

Member Function Documentation

◆ AddChain()

void Freestyle::SShape::AddChain ( FEdge iEdge)
inline

◆ AddEdge()

void Freestyle::SShape::AddEdge ( FEdge iEdge)
inline

◆ AddNewVertex()

void Freestyle::SShape::AddNewVertex ( SVertex iv)
inline

Adds a SVertex to the list of SVertex of this Shape. The SShape attribute of the SVertex is also set to 'this'.

Definition at line 1573 of file Silhouette.h.

References Freestyle::SVertex::setShape().

Referenced by Freestyle::ViewMapIO::Internal::load().

◆ bbox()

const BBox<Vec3r>& Freestyle::SShape::bbox ( )
inline

Returns the bounding box of the shape.

Definition at line 1874 of file Silhouette.h.

Referenced by SShape().

◆ ComputeBBox()

void Freestyle::SShape::ComputeBBox ( )
inline

Compute the bbox of the sshape

Definition at line 1783 of file Silhouette.h.

References v, x, y, and z.

Referenced by Freestyle::ViewMapBuilder::computeInitialViewEdges().

◆ CreateSVertex()

SVertex* Freestyle::SShape::CreateSVertex ( const Vec3r P3D,
const Vec3r P2D,
const Id id 
)
inline

Definition at line 1584 of file Silhouette.h.

References Freestyle::SVertex::setPoint2D().

Referenced by Freestyle::ViewMap::CreateTVertex().

◆ duplicate()

virtual SShape* Freestyle::SShape::duplicate ( )
inlinevirtual

Cloning method.

Definition at line 1532 of file Silhouette.h.

◆ frs_material()

const FrsMaterial& Freestyle::SShape::frs_material ( unsigned  i) const
inline

◆ frs_materials()

const vector<FrsMaterial>& Freestyle::SShape::frs_materials ( ) const
inline

Returns the list of materials of the Shape.

Definition at line 1886 of file Silhouette.h.

Referenced by Freestyle::ViewMapIO::Internal::save().

◆ getChains()

vector<FEdge *>& Freestyle::SShape::getChains ( )
inline

Definition at line 1868 of file Silhouette.h.

Referenced by Freestyle::ViewMapIO::Internal::save(), and SShape().

◆ getEdgeList()

vector<FEdge *>& Freestyle::SShape::getEdgeList ( )
inline

Returns the list of FEdges of the Shape.

Definition at line 1863 of file Silhouette.h.

Referenced by Freestyle::ViewMapIO::Internal::save(), and SShape().

◆ getId()

Id Freestyle::SShape::getId ( ) const
inline

◆ getLibraryPath()

const string& Freestyle::SShape::getLibraryPath ( ) const
inline

Returns the library path of the Shape.

Definition at line 1914 of file Silhouette.h.

Referenced by Freestyle::ViewShape::getLibraryPath().

◆ getName()

const string& Freestyle::SShape::getName ( ) const
inline

Returns the name of the Shape.

Definition at line 1908 of file Silhouette.h.

Referenced by Freestyle::ViewShape::getName().

◆ getVertexList()

vector<SVertex *>& Freestyle::SShape::getVertexList ( )
inline

Returns the list of SVertex of the Shape.

Definition at line 1857 of file Silhouette.h.

Referenced by Freestyle::ViewMapIO::Internal::save(), and SShape().

◆ importance()

float Freestyle::SShape::importance ( ) const
inline

◆ RemoveEdge()

void Freestyle::SShape::RemoveEdge ( FEdge iEdge)
inline

Definition at line 1844 of file Silhouette.h.

Referenced by Freestyle::ViewShape::RemoveEdge().

◆ RemoveEdgeFromChain()

void Freestyle::SShape::RemoveEdgeFromChain ( FEdge iEdge)
inline

◆ setBBox()

void Freestyle::SShape::setBBox ( const BBox< Vec3r > &  iBBox)
inline

Sets the Bounding Box of the Shape

Definition at line 1777 of file Silhouette.h.

◆ setFrsMaterials()

void Freestyle::SShape::setFrsMaterials ( const vector< FrsMaterial > &  iMaterials)
inline

Sets the list of materials for the shape

Definition at line 1939 of file Silhouette.h.

Referenced by Freestyle::ViewMapBuilder::computeInitialViewEdges(), and Freestyle::ViewMapIO::Internal::load().

◆ setId()

void Freestyle::SShape::setId ( Id  id)
inline

Sets the Id of the shape.

Definition at line 1921 of file Silhouette.h.

References id.

Referenced by Freestyle::ViewMapBuilder::computeInitialViewEdges(), and Freestyle::ViewMapIO::Internal::load().

◆ setImportance()

void Freestyle::SShape::setImportance ( float  importance)
inline

Definition at line 1949 of file Silhouette.h.

Referenced by Freestyle::ViewMapIO::Internal::load().

◆ setLibraryPath()

void Freestyle::SShape::setLibraryPath ( const string &  path)
inline

Sets the library path of the shape.

Definition at line 1933 of file Silhouette.h.

Referenced by Freestyle::ViewMapBuilder::computeInitialViewEdges().

◆ setName()

void Freestyle::SShape::setName ( const string &  name)
inline

Sets the name of the shape.

Definition at line 1927 of file Silhouette.h.

Referenced by Freestyle::ViewMapBuilder::computeInitialViewEdges().

◆ setViewShape()

void Freestyle::SShape::setViewShape ( ViewShape iShape)
inline

Definition at line 1944 of file Silhouette.h.

Referenced by Freestyle::ViewMapIO::load().

◆ SplitEdge()

void Freestyle::SShape::SplitEdge ( FEdge fe,
const vector< Vec2r > &  iParameters,
vector< FEdge * > &  ioNewEdges 
)
inline

Splits an edge into several edges. The edge's vertices are passed rather than the edge itself. This way, all feature edges (SILHOUETTE, CREASE, BORDER) are split in the same time. The processed edges are flagged as done (using the user-data flag).One single new vertex is created whereas several split edges might created for the different kinds of edges. These new elements are added to the lists maintained by the shape. New chains are also created. ioA The first vertex for the edge that gets split. ioB The second vertex for the edge that gets split. iParameters A vector containing 2D real vectors indicating the parameters giving the intersections coordinates in 3D and in 2D. These intersections points must be sorted from B to A. Each parameter defines the intersection point I as I=A+T*AB. T<0 and T>1 are then incorrect insofar as they give intersections points that lie outside the segment. ioNewEdges The edges that are newly created (the initial edges are not included) are added to this list.

Definition at line 1610 of file Silhouette.h.

References A, Freestyle::a, Freestyle::FEdgeSharp::aFrsMaterialIndex(), B, Freestyle::FEdgeSharp::bFrsMaterialIndex(), Freestyle::FEdgeSmooth::frs_materialIndex(), Freestyle::Id::getFirst(), Freestyle::SVertex::getId(), Freestyle::FEdge::getId(), Freestyle::Id::getSecond(), id, Freestyle::FEdge::isSmooth(), Freestyle::FEdge::nextEdge(), NULL, Freestyle::SVertex::point2D(), Freestyle::SVertex::point3D(), Freestyle::SVertex::Replace(), Freestyle::FEdgeSharp::setaFrsMaterialIndex(), Freestyle::FEdgeSharp::setbFrsMaterialIndex(), Freestyle::FEdgeSmooth::setFrsMaterialIndex(), Freestyle::FEdge::setId(), Freestyle::FEdge::setNature(), Freestyle::FEdge::setNextEdge(), Freestyle::SVertex::setPoint2D(), Freestyle::FEdge::setPreviousEdge(), T, t, Freestyle::FEdge::vertexA(), and Freestyle::FEdge::vertexB().

◆ SplitEdgeIn2()

FEdge* Freestyle::SShape::SplitEdgeIn2 ( FEdge ioEdge,
SVertex ioNewVertex 
)
inline

◆ viewShape()

ViewShape* Freestyle::SShape::viewShape ( )
inline

Definition at line 1891 of file Silhouette.h.

Member Data Documentation

◆ userdata

void* Freestyle::SShape::userdata

A field that can be used by the user to store any data. This field must be reset afterwards using ResetUserData().

Definition at line 1437 of file Silhouette.h.


The documentation for this class was generated from the following file: