Blender  V2.93
COM_ChannelMatteNode.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2012, Blender Foundation.
17  */
18 
19 #include "COM_ChannelMatteNode.h"
20 #include "BKE_node.h"
22 #include "COM_ConvertOperation.h"
24 
25 namespace blender::compositor {
26 
27 ChannelMatteNode::ChannelMatteNode(bNode *editorNode) : Node(editorNode)
28 {
29  /* pass */
30 }
31 
33  const CompositorContext & /*context*/) const
34 {
35  bNode *node = this->getbNode();
36 
37  NodeInput *inputSocketImage = this->getInputSocket(0);
38  NodeOutput *outputSocketImage = this->getOutputSocket(0);
39  NodeOutput *outputSocketMatte = this->getOutputSocket(1);
40 
41  NodeOperation *convert = nullptr, *inv_convert = nullptr;
42  /* colorspace */
43  switch (node->custom1) {
45  break;
46  case CMP_NODE_CHANNEL_MATTE_CS_HSV: /* HSV */
48  inv_convert = new ConvertHSVToRGBOperation();
49  break;
50  case CMP_NODE_CHANNEL_MATTE_CS_YUV: /* YUV */
52  inv_convert = new ConvertYUVToRGBOperation();
53  break;
54  case CMP_NODE_CHANNEL_MATTE_CS_YCC: /* YCC */
57  inv_convert = new ConvertYCCToRGBOperation();
58  ((ConvertYCCToRGBOperation *)inv_convert)->setMode(BLI_YCC_ITU_BT709);
59  break;
60  default:
61  break;
62  }
63 
65  /* pass the ui properties to the operation */
66  operation->setSettings((NodeChroma *)node->storage, node->custom2);
67  converter.addOperation(operation);
68 
70  converter.addOperation(operationAlpha);
71 
72  if (convert != nullptr) {
73  converter.addOperation(convert);
74 
75  converter.mapInputSocket(inputSocketImage, convert->getInputSocket(0));
76  converter.addLink(convert->getOutputSocket(), operation->getInputSocket(0));
77  converter.addLink(convert->getOutputSocket(), operationAlpha->getInputSocket(0));
78  }
79  else {
80  converter.mapInputSocket(inputSocketImage, operation->getInputSocket(0));
81  converter.mapInputSocket(inputSocketImage, operationAlpha->getInputSocket(0));
82  }
83 
84  converter.mapOutputSocket(outputSocketMatte, operation->getOutputSocket(0));
85  converter.addLink(operation->getOutputSocket(), operationAlpha->getInputSocket(1));
86 
87  if (inv_convert != nullptr) {
88  converter.addOperation(inv_convert);
89  converter.addLink(operationAlpha->getOutputSocket(0), inv_convert->getInputSocket(0));
90  converter.mapOutputSocket(outputSocketImage, inv_convert->getOutputSocket());
91  converter.addPreview(inv_convert->getOutputSocket());
92  }
93  else {
94  converter.mapOutputSocket(outputSocketImage, operationAlpha->getOutputSocket());
95  converter.addPreview(operationAlpha->getOutputSocket());
96  }
97 }
98 
99 } // namespace blender::compositor
#define BLI_YCC_ITU_BT709
#define CMP_NODE_CHANNEL_MATTE_CS_HSV
#define CMP_NODE_CHANNEL_MATTE_CS_YUV
#define CMP_NODE_CHANNEL_MATTE_CS_RGB
#define CMP_NODE_CHANNEL_MATTE_CS_YCC
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void setSettings(NodeChroma *nodeChroma, const int custom2)
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addPreview(NodeOperationOutput *output)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperation contains calculation logic.
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
OperationNode * node
uint convert(uint c, uint inbits, uint outbits)
Definition: PixelFormat.h:59