Blender  V2.93
COM_ColorNode.cc
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1 /*
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4  * as published by the Free Software Foundation; either version 2
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10  * GNU General Public License for more details.
11  *
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_ColorNode.h"
20 #include "COM_ExecutionSystem.h"
21 #include "COM_SetColorOperation.h"
22 
23 namespace blender::compositor {
24 
25 ColorNode::ColorNode(bNode *editorNode) : Node(editorNode)
26 {
27  /* pass */
28 }
29 
31  const CompositorContext & /*context*/) const
32 {
33  SetColorOperation *operation = new SetColorOperation();
34  NodeOutput *output = this->getOutputSocket(0);
35  float col[4];
36  output->getEditorValueColor(col);
37  operation->setChannels(col);
38  converter.addOperation(operation);
39 
40  converter.mapOutputSocket(output, operation->getOutputSocket());
41 }
42 
43 } // namespace blender::compositor
#define output
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
ColorNode(bNode *editorNode)
Overall context of the compositor.
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
void getEditorValueColor(float *value)
Definition: COM_Node.cc:196
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
uint col