Blender  V2.93
Functions | Variables
node_shader_geometry.c File Reference
#include "../node_shader_util.h"

Go to the source code of this file.

Functions

static int node_shader_gpu_geometry (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_geometry (void)
 

Variables

static bNodeSocketTemplate sh_node_geometry_out []
 

Function Documentation

◆ node_shader_gpu_geometry()

static int node_shader_gpu_geometry ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ register_node_type_sh_geometry()

void register_node_type_sh_geometry ( void  )

Variable Documentation

◆ sh_node_geometry_out

bNodeSocketTemplate sh_node_geometry_out[]
static
Initial value:
= {
{SOCK_VECTOR, N_("Position"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("Tangent"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("True Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("Incoming"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("Parametric"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Backfacing"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Pointiness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Random Per Island"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
}
#define N_(msgid)
@ SOCK_VECTOR
@ SOCK_FLOAT

Definition at line 24 of file node_shader_geometry.c.

Referenced by node_shader_gpu_geometry(), and register_node_type_sh_geometry().