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Blender
V2.93
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#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static int | node_shader_gpu_geometry (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_geometry (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_geometry_out [] |
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Definition at line 37 of file node_shader_geometry.c.
References CD_ORCO, ELEM, GPU_attribute(), GPU_BARYCENTRIC_TEXCO, GPU_builtin(), GPU_constant(), GPU_INVERSE_VIEW_MATRIX, GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_BARYCENTRIC, GPU_OBJECT_MATRIX, GPU_stack_link(), GPU_VIEW_POSITION, GPU_WORLD_NORMAL, GPUNodeStack::hasoutput, node, node_shader_gpu_bump_tex_coord(), NULL, sh_node_geometry_out, and bNodeSocketTemplate::type.
Referenced by register_node_type_sh_geometry().
| void register_node_type_sh_geometry | ( | void | ) |
Definition at line 90 of file node_shader_geometry.c.
References NODE_CLASS_INPUT, node_shader_gpu_geometry(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, sh_node_geometry_out, SH_NODE_NEW_GEOMETRY, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 24 of file node_shader_geometry.c.
Referenced by node_shader_gpu_geometry(), and register_node_type_sh_geometry().