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Blender
V2.93
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#include "../node_shader_util.h"Go to the source code of this file.
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| static int | node_shader_gpu_fresnel (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| static void | node_shader_exec_fresnel (void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out)) |
| void | register_node_type_sh_fresnel (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_fresnel_in [] |
| static bNodeSocketTemplate | sh_node_fresnel_out [] |
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Definition at line 51 of file node_shader_fresnel.c.
Referenced by register_node_type_sh_fresnel().
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Definition at line 34 of file node_shader_fresnel.c.
References GPU_builtin(), GPU_link(), GPU_stack_link(), GPU_VIEW_MATRIX, GPU_VIEW_NORMAL, GPU_VIEW_POSITION, GPUNodeStack::link, and node.
Referenced by register_node_type_sh_fresnel().
| void register_node_type_sh_fresnel | ( | void | ) |
Definition at line 61 of file node_shader_fresnel.c.
References NODE_CLASS_INPUT, node_shader_exec_fresnel(), node_shader_gpu_fresnel(), node_type_exec(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_FRESNEL, sh_node_fresnel_in, sh_node_fresnel_out, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 23 of file node_shader_fresnel.c.
Referenced by register_node_type_sh_fresnel().
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Definition at line 29 of file node_shader_fresnel.c.
Referenced by register_node_type_sh_fresnel().