20 #include "../node_shader_util.h"
24 {
SOCK_FLOAT,
N_(
"IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
25 {
SOCK_VECTOR,
N_(
"Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f,
PROP_NONE,
SOCK_HIDE_VALUE},
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction init_exec_fn, NodeFreeExecFunction free_exec_fn, NodeExecFunction exec_fn)
void nodeRegisterType(struct bNodeType *ntype)
GPUNodeLink * GPU_builtin(eGPUBuiltin builtin)
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_fresnel(void)
static bNodeSocketTemplate sh_node_fresnel_in[]
static bNodeSocketTemplate sh_node_fresnel_out[]
static void node_shader_exec_fresnel(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out))
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
struct GPUNodeLink * link
Compact definition of a node socket.